Cyprus Level 3
Hellenistic Komai
Successful villages attract trade and settlers, and grow as a result.Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.
() Level |
Building Name Hellenistic Komai |
Level Name rom_HELLENIC_city_minor_purple_dye_3 |
Building Chain |
Building Level 3 |
Create Time 5 |
Create Cost 2400 |
Require Technology Architectural Advances |
Effects
-4 food (this_region)+20% wealth from all commerce (regions_in_this_province)
400 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+2% research rate (this_faction)
80 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (Gre_Slingers) Slingers Witty slingers often scratch "OUCH!" onto their shot. |
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120 | 270 | 270 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 22 | 20 | 45 | 25 |
Disqus |
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