Home / Total War: Rome II / Dorian Rebels (Wrath of Sparta) / Buildings / Hellenistic Town (Leather)
Dorian Rebels (Wrath of Sparta) Level 4
Hellenistic Town (Leather)
For settlers and traders, towns are home to opportunities undreamt of in villages.Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.
() Level |
Building Name Hellenistic Town (Leather) |
Level Name rom_HELLENIC_city_minor_hides_4 |
Building Chain |
Building Level 4 |
Create Time 8 |
Create Cost 2400 |
Require Technology Temple Design |
Effects
-8 food (this_region)140 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+3 rank for spies upon recruitment (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
Disqus |
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