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Hellenistic Metropolis Syracuse (Hannibal at the Gates)Syracuse (Hannibal at the Gates) Level 4

Hellenistic Metropolis

Full of life and opportunity, the greatest city forever reinvents itself.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.


()
Level
Hellenistic Metropolis

Building Name

Hellenistic Metropolis

Level Name

rom_HELLENIC_city_major_4

Building Chain

Building Level

4

Create Time

8

Create Cost

7000

Require Technology

City Planning
City Planning

Effects

+6 artillery on walls (this_region)
-12 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
+8 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+2 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Noble Philanthropy Edict:
-12% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
40 Greek Bastion Ballista
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
160 Light Hoplites
160 Light Hoplites
160 Light Hoplites
Light Hoplites
(Gre_Light_Hoplites)
Spear Infantry
120 Mob
120 Mob
120 Mob
Mob
(Gre_Mob)
Melee Infantry
40 Greek Bastion Onager
40 Greek Bastion Onager
Greek Bastion Onager
(Gre_Onager_Bastion)
Field Artillery
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
120 Slingers
Slingers
(Gre_Slingers)
Missile Infantry
160 Thureos Spears
Thureos Spears
(Gre_Thureos_Spears)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 300 300 21 26 15 45 55 50 45
2
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 270 270 20 150 7 25 8 24 3 22 20 45 25
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