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Cavalry Stables Meroe (Imperator Augustus)Meroe (Imperator Augustus) Level 3

Cavalry Stables

Fleet horses outpace and outmanoeuvre the enemy.

Light cavalry was common in the armies of eastern states and steppe peoples. For all kinds of light horsemen, from the Aphraktoi to Scythian or Saka archers, speed was armour. They relied on the swiftness and stamina of their mounts, from majestic Persian horses to smaller and livelier Armenian breeds, and even dromedaries or Bactrian camels. Usually assigned to patrol trade routes and empty borderlands, and as scouts and flanking cavalry in times of war, such units were prized. In battle, light cavalry were expected to harry the enemy with javelins or arrows, and withdraw quickly in the face of serious opposition. When their numbers were great enough, they could chase off opposing skirmishers, but would only closely engage other troops once they broke, driving them from the field and preventing them rallying.


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Level
Cavalry Stables

Building Name

Cavalry Stables

Level Name

rom_EASTERN_stables_light_3

Building Chain

Building Level

3

Create Time

5

Create Cost

2000

Effects

40 wealth from livestock (agriculture) (this_building)
-4 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Skirmisher Cavalry
Skirmisher Cavalry
(Afr_Skirm_Cav)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Afr_Skirm_Cav)
Skirmisher Cavalry
Skirmishers who can ride out of danger are always useful.
80 380 380 32 80 7 7 9 24 4 38 15 70 35
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