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Seafood Market QidriQidri Level 4

Seafood Market

All the world can be bought or sold on these wharves.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.


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Level
Seafood Market

Building Name

Seafood Market

Level Name

rom_EASTERN_port_food_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2700

Effects

12 food (this_region)
60 wealth from maritime commerce (this_building)
-10 public order per turn (squalor) (this_province)
Bread and Games Edict:
4 food (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Tribes People
80 Raiding Hemiolia - Tribes People
80 Raiding Hemiolia - Tribes People
Raiding Hemiolia - Tribes People
(Ara_Tribes_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 467 6 32 80 7 7 5 24 3 12 10 40 20
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