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Irrigated Farm Garamantia (Hannibal at the Gates)Garamantia (Hannibal at the Gates) Level 3

Irrigated Farm

With careful planning water brings abundance.

Agriculture in dry climes was and remains a difficult endeavour. Water and its proper use are the crucial factors: rivers and flood plains might be good for growing crops, but a flood can wash away good soil instead of renewing the land. In more arid areas, farmers are reliant on canals and qanats for irrigation, and water must be managed carefully. Good farmland is often at a premium. Farms produced wheat, barley, olives and wine, as well enabled the husbandry of cattle, goats and sheep. Despite apparently unpromising land, many eastern states, including Parthia and Persia, had a strong agricultural base.


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Level
Irrigated Farm

Building Name

Irrigated Farm

Level Name

rom_EASTERN_outskirts_minor_farming_3

Building Chain

Building Level

3

Create Time

4

Create Cost

1600

Effects

9 food (this_region)
70 wealth from farming (agriculture) (this_building)
-4 public order per turn (squalor) (this_province)

Provides Garrison Army

120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

No Recruitable Units
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