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HomeHome / Total War: Rome II / African Rebels (Imperator Augustus) / Buildings / Hamspah Barracks
Hamspah Barracks African Rebels (Imperator Augustus)African Rebels (Imperator Augustus) Level 4

Hamspah Barracks

A permanent garrison gives the safety needed for growth and trade.

Mustering a force required careful planning. Levies were often expected to provide their own arms, such as spear and shield, or javelins and even bows. If this was not done, they would have to be outfitted at the expense of the state treasury. This took time, and the easiest way to get everyone organised and equipped was in temporary camps. Dependent on circumstances and population, permanent quarters or barracks for levies would be built. Barrack-based troops could be used to supplement town watches or to patrol borders and guard trade routes. Even so, conscript levies were usually poorly trained, and more lightly equipped than noble, professional or mercenary soldiers.


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Level
Hamspah Barracks

Building Name

Hamspah Barracks

Level Name

rom_EASTERN_levy_light_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2800

Effects

-10 public order per turn (squalor) (this_province)
Conscription Edict:
-12% unit recruitment cost (this_province)
Conscription Edict:
+2 unit recruitment capacity (this_province)

Provides Garrison Army

160 Swordsmen
160 Swordsmen
Swordsmen
(Aet_Sword)
Melee Infantry
120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 2
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Swordsmen
Melee Infantry / Melee Infantry / (Aet_Sword)
Swordsmen
Swordplay has a long tradition among African warriors.
160 420 420 31 34 14 50 45 55 40
2
120 Archers
Missile Infantry / Missile Infantry / (Afr_Archers)
Archers
The ability to kill enemies at a distance is always welcome.
120 290 290 35 125 6 15 8 24 3 12 10 45 25
Recruitable Units Lv. 3
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
120 Javelinmen
Missile Infantry / Missile Infantry / (Afr_Javelinmen)
Javelinmen
Javelins at the ready, these troops skirmish ahead of the main battle line.
120 280 280 32 80 7 7 8 24 3 37 15 45 25
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