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Eastern Karka Axum (Imperator Augustus)Axum (Imperator Augustus) Level 4

Eastern Karka

A shining city, a seat of power and a source of pride…

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.


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Level
Eastern Karka

Building Name

Eastern Karka

Level Name

rom_EASTERN_city_major_4

Building Chain

Building Level

4

Create Time

8

Create Cost

7600

Effects

+6 artillery on walls (this_region)
-12 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
200 wealth from local commerce (this_building)
+8 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Conscription Edict:
-4 unit recruitment capacity (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Afr_Archers)
Missile Infantry
40 African Bastion Ballista
40 African Bastion Ballista
40 African Bastion Ballista
African Bastion Ballista
(Afr_Ballista_Bastion)
Field Artillery
120 Javelinmen
Javelinmen
(Afr_Javelinmen)
Missile Infantry
160 Large Shield Warriors
160 Large Shield Warriors
Large Shield Warriors
(Afr_Large_Shield_Warriors)
Spear Infantry
160 Levy Spearmen
Levy Spearmen
(Afr_Levy_Spear)
Spear Infantry
40 African Bastion Onager
40 African Bastion Onager
African Bastion Onager
(Afr_Onager_Bastion)
Field Artillery
40 African Bastion Scorpion
40 African Bastion Scorpion
40 African Bastion Scorpion
African Bastion Scorpion
(Afr_Scorpion_Bastion)
Fixed Artillery
120 Tribesmen
Tribesmen
(Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 13 25 11 49 45 45 30
2
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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