Eastern Karka
A shining city, a seat of power and a source of pride…The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.
() Level |
Building Name Eastern Karka |
Level Name rom_EASTERN_city_major_4 |
Building Chain |
Building Level 4 |
Create Time 8 |
Create Cost 7600 |
Effects
+6 artillery on walls (this_region)-12 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
200 wealth from local commerce (this_building)
+8 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Conscription Edict:
-4 unit recruitment capacity (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Afr_Archers)
Missile Infantry
(Afr_Ballista_Bastion)
Field Artillery
(Afr_Javelinmen)
Missile Infantry
(Afr_Large_Shield_Warriors)
Spear Infantry
(Afr_Levy_Spear)
Spear Infantry
(Afr_Onager_Bastion)
Field Artillery
(Afr_Scorpion_Bastion)
Fixed Artillery
(Afr_Tribesmen)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Levy_Spear) Levy Spearmen Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
160 | 190 | 190 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | |||||||||
2 |
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers) Tribal Slingers Even the smallest pebble is dangerous, in the right hands. |
|||||||||||||||||
120 | 270 | 270 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 25 |
Disqus |
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