Siege Workshop
Cunning and forethought can breach enemy walls.Cities and towns would often have entire quarters devoted to specific trades, with workshops and markets clustered close together. The trades could be as varied as stoneworking and sculpture by masons, pottery, or the construction of artillery and siege equipment. While many siege artillery pieces would be made from local materials, specialised parts had to be made beforehand, and field artillery would always be made to march with the army. Equipment included various types of ballistae and onagers to sophisticated fire-raisers and the polybolos. Such city quarters became hubs of industry, needing all kinds of resources and support workshops to function. A ballista would require the efforts of blacksmiths, carpenters, butchers and even tanners. The last two may seem a little odd, but the weapon's power came from animal sinews. Masons or potters might also be employed to shape stone shot or make pots to carry chemical mixtures.
() Level |
Building Name Siege Workshop |
Level Name rom_EASTERN_buff_siege_3 |
Building Chain |
Building Level 3 |
Create Time 5 |
Create Cost 3400 |
Effects
70 wealth from manufacturing (industry) (this_building)-4 public order per turn (squalor) (this_province)
Level I armour (+5% armour) upon recruitment (this_province)
Level III siege weapons (+20% missile damage) upon recruitment (this_province)
Level I weapons (+5% melee attack) upon recruitment (this_province)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (Eas_Ballista) Eastern Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 1560 | 560 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||||
2 |
Siege Engine / Field Artillery / (Eas_Cheiroballistra) Eastern Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 520 | 520 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||||
3 |
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista) Eastern Giant Ballista The inventive mind makes cruel machines very useful in battle. |
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40 | 730 | 730 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||||
4 |
Siege Engine / Field Artillery / (Eas_Large_Onager) Eastern Large Onager Carnage is only the start: wise targets remember urgent business elsewhere. |
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40 | 1780 | 780 | 230 | 480 | 2 | 9 | 24 | 7 | 14 | 10 | 45 | 35 | ||||||
5 |
Siege Engine / Field Artillery / (Eas_Onager) Eastern Onager Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 1580 | 580 | 200 | 350 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||||
6 |
Siege Engine / Field Artillery / (Eas_Scorpion_Pot_Ballista) Scorpion Pot Ballista A sting in the tail gives your enemies a particularly nasty surprise. |
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40 | 1560 | 560 | 30 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 |
Disqus |
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