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Fishing Port Ardiaei tribal councilArdiaei tribal council Level 4

Fishing Port

Many nets are better than one.

Over many years humans have developed a variety of fishing methods from the spear fishing of the Egyptians to the use of fish-cages in Greece. People developed methods that were appropriate to the waters they were fishing and the fish they hoped to catch. The Celtic tribes of Britain and Ireland developed a small river-going vessel known as a 'coracle'. This lightweight, oval boat had a framework of willow rods that were covered with animal skin. Its low weight meant it could be easily carried, allowing fishermen to carry their boats down to the river from their homes. The design of the coracle varied slightly depending on the river where it was to be used. Coracles for tidal rivers, like the Tywi in Wales, were round and deep, whereas those designed for use in rapidly flowing water had shallow, flat bottoms.


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Level
Fishing Port

Building Name

Fishing Port

Level Name

rom_BARBARIAN_port_major_food_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2500

Require Technology

Timber Trackway
Timber Trackway

Effects

10 food (this_region)
60 wealth from maritime commerce (this_building)
-10 public order per turn (squalor) (this_province)
Bread and Games Edict:
4 food (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen
(Ill_Javelinmen_One_Halfer)
Missile Ship
100 Pursuit Trihemiolia - Slave Javelinmen
Pursuit Trihemiolia - Slave Javelinmen
(Ill_Javelinmen_Two_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_One_Halfer)
Raiding Hemiolia - Slave Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

80 360 360 402 6 32 80 7 7 8 24 3 37 15 45 25
2
100 Pursuit Trihemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Slave Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A skirmishing resource to be spent or squandered as their commander wishes.

100 480 480 585 7 32 80 7 7 8 24 3 37 15 45 25
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