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Barbarian Pagus (Fish) Royal Scythian NoblesRoyal Scythian Nobles Level 4

Barbarian Pagus (Fish)

Riches grow when people work together.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.


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Level
Barbarian Pagus (Fish)

Building Name

Barbarian Pagus (Fish)

Level Name

rom_BARBARIAN_city_minor_fish_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2900

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

8 food (this_region)
110 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% unit morale upon recruitment (this_province)
[HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_province)
Tribute Collection Edict:
+3% tax rate (this_province)
Bread and Games Edict:
2 food (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
160 Steppe Spearmen
160 Steppe Spearmen
160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 40 125 6 15 9 24 4 13 10 70 30
2
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 28 26 14 51 15 45 25
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