City Centre
Commons (inv_nur_city_centre_1) City Centre Level 0
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Storage Pit (inv_nur_city_centre_food_2) City Centre Level 1
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Souterrain (inv_nur_city_centre_food_3) City Centre Level 2
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Smokehouse (inv_nur_city_centre_food_4) City Centre Level 3
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Chieftain's Hold (inv_nur_city_centre_govt_2) City Centre Level 1
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Warlord's Hold (inv_nur_city_centre_govt_3) City Centre Level 2
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Great Hall (inv_nur_city_centre_govt_4) City Centre Level 3
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Loremaster's Hut (inv_nur_city_centre_learning_2) City Centre Level 1
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Bard's Grove (inv_nur_city_centre_learning_3) City Centre Level 2
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Bardic Circle (inv_nur_city_centre_learning_4) City Centre Level 3
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Farmers' Market (inv_nur_city_centre_market_2) City Centre Level 1
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Public Market (inv_nur_city_centre_market_3) City Centre Level 2
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Great Fair (inv_nur_city_centre_market_4) City Centre Level 3
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Slave Trader (inv_nur_city_centre_slave_2) City Centre Level 1
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Slave Market (inv_nur_city_centre_slave_3) City Centre Level 2
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![Smokehouse](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/rom_barbarian_commons_major_storage_5.png) |
Building Name Smokehouse |
Level Name inv_nur_city_centre_food_4 |
Building Chain City Centre |
Building Level 4 |
Create Time 8 |
Create Cost 7400 |
Require Resource ![皮革](https://www.honga.net/totalwar/rome2/images/rome2/resources/res_rom_leather.png) 皮革 |
Require Technology
![Grain Kiln](images/rome2/technologies/rom_barbarian_civil_farming_grain_kiln.png) Grain Kiln
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Effects
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/food_positive.png)
8食物 (this_region)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/wealth_positive.png)
農業和畜牧業建築獲得的財富+20% (regions_in_this_province)
-8每回合的公共秩序(骯髒) (this_province)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/replenishment_positive.png)
+30%軍隊補給 (regions_in_this_province)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/technology_positive.png)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units