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HomeHome / Total War: Rome II / Illyrian Pirates (Rise of the Republic) / Buildings / Industry Oppidum
Industry Oppidum Illyrian Pirates (Rise of the Republic)Illyrian Pirates (Rise of the Republic) Provincial Capital Level 4

Industry Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(inv_new_barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(inv_new_barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Provincial Capital Level 3
Industry Oppidum

Building Name

Industry Oppidum

Level Name

inv_new_barb_city_economy_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Effects

-8 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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