Hundred
Stout walls keep out many unwanted visitors.As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.
Provincial Capital
Building Name Hundred |
Level Name inv_new_barb_city_3 |
Building Chain Provincial Capital |
Building Level 3 |
Create Time 5 |
Create Cost 4400 |
Require Technology Wise Leaders Reading the Stars |
Effects
-4 food (this_region)+8% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
(inv_sen_gallic_axemen)
Melee Infantry
(inv_sen_gallic_hunters)
Missile Infantry
(inv_sen_gallic_skirmishers)
Missile Infantry
(inv_sen_gallic_spearmen)
Spear Infantry
(inv_sen_noble_swordsmen)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (inv_sen_tribeless_slingers) Tribeless Slingers The stone does not care for which tribes it flies. |
|||||||||||||||||
120 | 260 | 260 | 20 | 150 | 7 | 25 | 5 | 24 | 3 | 15 | 15 | 45 | 25 | |||||
2 |
Melee Infantry / Spear Infantry / (inv_sen_tribeless_spearmen) Tribeless Spearmen Professional spearmen, unburdened by tribal life, fight with no restraint. |
|||||||||||||||||
160 | 170 | 170 | 15 | 26 | 10 | 20 | 0 | 55 | 30 | |||||||||
3 |
Melee Infantry / Melee Infantry / (inv_sen_tribeless_warriors) Tribeless Warriors These warriors fight for no one - meaning all the spoils are theirs to keep. |
|||||||||||||||||
160 | 150 | 150 | 20 | 34 | 20 | 5 | 0 | 55 | 30 |
Disqus |
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