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HomeHome / Total War: Rome II / Illyrian Pirates (Rise of the Republic) / Buildings / Village (Brine Distiller)
Village (Brine Distiller) Illyrian Pirates (Rise of the Republic)Illyrian Pirates (Rise of the Republic) Salt Level 2

Village (Brine Distiller)

The cure for anything is salt water: sweat, tears or the sea.

Salt was a valuable commodity that many barbarian tribes traded with the 'civilised' world. Archaeologists are able to identify areas of high salt production by the presence of a refuse deposit known as 'briquetage'. Ancient salt production started with pottery vessels; brine was added to these and allowed to dry out and form salt cakes. These pots were then smashed to release the salt cakes, resulting in large quantities of pottery shards. A recent discovery at the Poiana Slatinei archaeological site, next to a salt spring in Lunca, Romania, suggest that the Neolithic inhabitants of the area were boiling the salt-laden spring water to extract the salt as far back as 6050BC, making it the oldest known salt works in the world.

Salt

Farmstead (Salt Mine)
Farmstead (Salt Mine)
(inv_barb_salt_1)
Salt Level 0
Village (Brine Distiller)
Village (Brine Distiller)
(inv_barb_salt_2)
Salt Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_barb_salt_3)
Salt Level 2
Pagus (Salt Workshop)
Pagus (Salt Workshop)
(inv_barb_salt_4)
Salt Level 3
Village (Brine Distiller)

Building Name

Village (Brine Distiller)

Level Name

inv_barb_salt_2

Building Chain

Salt

Building Level

2

Create Time

3

Create Cost

1600

Effects

-2 food (this_region)
300 wealth from local commerce (this_building)
+2 growth per turn (this_province)
80 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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