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HomeHome / Total War: Rome II / Nurrensi (Rise of the Republic) / Buildings / Town (Leather Workshop)
Town (Leather Workshop) Nurrensi (Rise of the Republic)Nurrensi (Rise of the Republic) Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Leather Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_barb_leather_3)
Leather Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(inv_barb_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

inv_barb_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Speakers of Many Tongues
Speakers of Many Tongues

Effects

-4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Nuragic Ambushers
120 Nuragic Ambushers
120 Nuragic Ambushers
120 Nuragic Ambushers
Nuragic Ambushers
(inv_iol_nuragic_ambushers)
Missile Infantry
160 Nuragic Shield Wall
160 Nuragic Shield Wall
160 Nuragic Shield Wall
Nuragic Shield Wall
(inv_iol_nuragic_shield_wall)
Spear Infantry
160 Nuragic Warriors
160 Nuragic Warriors
Nuragic Warriors
(inv_iol_nuragic_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_iol_sardi_hillmen)
Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 180 180 15 34 5 10 10 50 30
2
120 Sardi Slingers
Missile Infantry / Missile Infantry / (inv_iol_sardi_slingers)
Sardi Slingers
Even giants can be humbled by nimble slingers.
120 300 300 20 150 7 25 5 24 3 15 15 45 30
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