Civil Colony
Built in the image of its mother city, now superior in wealth and order.The layout of an ancient Hellenistic settlement was a product of centuries of haphazard evolution. As the needs of the occupants changed over time they demolished, constructed and re-purposed their city without sparing a thought for its overall organisation. City layouts were often confusing and, in an effort to correct this, new settlements were constructed to a grid plan. This featured well-spaced, right angled streets which converged on the agora, the centre of civic life in the Greek world. The man credited with this idea, Hippodamus of Miletus, argued that its benefits were more than merely practical, its adoption ushering in a more ordered and balanced society for people to live in.
Minor Settlement
Building Name Civil Colony |
Level Name greek_town_civil_4 |
Building Chain Minor Settlement |
Building Level 4 |
Create Time 8 |
Create Cost 3800 |
Require Technology Temple Design |
Effects
-8 food (this_region)+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear) Eastern Spearmen Spearmen should make horsemen behave with respect. |
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160 | 170 | 170 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||||
2 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 380 | 380 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 |
Disqus |
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