Trade Settlement
Local traders are the first pillar of any community.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
繁體中文化: 巴哈姆特全軍破敵板
() Level |
Building Name Trade Settlement |
Level Name east_town_trade_2 |
Building Chain |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects
-1食物 (this_region)所有建築獲得的財富+2% (regions_in_this_province)
生活獲得的財富50 (this_building)
當地商業財富值100 (this_building)
+2每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
近戰步兵 / 矛步兵 / (Ara_Levy_Spear) 撒克遜長槍兵 矛兵能夠作戰,維護成本低,可是缺乏技巧和信仰。 |
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160 | 200 | 200 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | |||||||||
2 |
遠程步兵 / 遠程步兵 / (Ara_Slingers) 投石兵 即使是最卑微的流浪者也可以投擲石頭來攻擊他的敵人。 |
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120 | 260 | 260 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 52 | 15 | 45 | 25 |
Disqus |
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