

Harbour
Safe haven from pirates and storms, and a place to trade.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
![]() |
Building Name Harbour |
Level Name east_port_trade_2 |
Building Chain Port |
Building Level 2 |
Create Time 3 |
Create Cost 2000 |
Effects



Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Missile Ship / (Car_Javelin_One_Halfer) Raiding Hemiolia - Libyan Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. Javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
80 | 350 | 350 | 402 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 25 | |||
2 |
Light Ship / Missile Ship / (Car_Javelin_Two_Halfer) Pursuit Trihemiolia - Libyan Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
100 | 470 | 470 | 585 | 7 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 25 |
Disqus |
---|
|