

Military Pier
Where warships gather, and armies embark for conquest and spoils.For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.
Port
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Building Name Military Pier |
Level Name east_port_military_2 |
Building Chain Port |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects


Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Melee Ship / (Eas_Hillmen_Four) Assault Tetreres - Hillmen Ramming attacks from these ships inflict terrible damage. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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120 | 560 | 560 | 890 | 6 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | |||||||
2 |
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer) Raiding Hemiolia - Eastern Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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80 | 440 | 440 | 467 | 6 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | |||
3 |
Medium Ship / Missile Ship / (Eas_Par_Archers_Three) Missile Trieres - Parthian Foot Archers A large contingent of archers can make short work of enemy crews. If a Parthian can see it, he can shoot at it. |
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80 | 610 | 610 | 758 | 6 | 40 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 35 | |||
4 |
Medium Ship / Missile Ship / (Eas_Par_Archers_Three_Scorpio) Scorpion Trieres - Parthian Foot Archers Deadly accurate dart-throwers give enemies pause. If a Parthian can see it, he can shoot at it. |
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80 | 850 | 850 | 758 | 6 | 40 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 35 | |||
5 |
Light Ship / Melee Ship / (Eas_Spear_Two) Assault Dieres - Eastern Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Cheap spearmen are not necessarily poor spearmen. |
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60 | 310 | 310 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||
6 |
Light Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots) Fire Pot Dieres - Eastern Spearmen Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. Cheap spearmen are not necessarily poor spearmen. |
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60 | 360 | 360 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 |
Disqus |
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