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HomeHome / Total War: Rome II / Persian Rebels (Wrath of Sparta) / Buildings / Royal Kerta
Royal Kerta Persian Rebels (Wrath of Sparta)Persian Rebels (Wrath of Sparta) Provincial Capital Level 3

Royal Kerta

With prosperity comes growth and greater prestige, both religious and political.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Kerta

Building Name

Royal Kerta

Level Name

east_city_royal_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4400

Effects

+4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Immortal Spearmen
Immortal Spearmen
(Pel_Immortal_Spearmen)
Spear Infantry
160 Median Spearmen
160 Median Spearmen
160 Median Spearmen
Median Spearmen
(Pel_Median_Spear)
Spear Infantry
120 Persian Archers
120 Persian Archers
Persian Archers
(Pel_Persian_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Baktrian Cavalry
Cavalry / Melee Cavalry / (Pel_Baktrian_Cavalry)
Baktrian Cavalry
Although lightly armoured, the speed and efficiency of these riders cannot be matched.
80 430 430 37 25 29 26 55 75 30
2
160 Median Spearmen
Melee Infantry / Spear Infantry / (Pel_Median_Spear)
Median Spearmen
The Medes are the literal spearpoint of determined independence.
160 180 180 13 25 11 34 45 45 25
3
120 Persian Archers
Missile Infantry / Missile Infantry / (Pel_Persian_Archers)
Persian Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 35 150 6 15 9 24 4 13 10 50 30
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