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Spice Market MascatMascat Level 2

Spice Market

The spice must flow.

Spices were highly valued commodities, both for local consumption and trade with other peoples. Trade along what would become the Silk and Spice roads began almost at the start of civilisation with the rise of farming and trade amongst Neolithic communities. It was not until Arab and Phoenician traders began trading spices and other luxury goods, such as gold, precious stones, silks and fine textiles, that fixed routes and markets began to appear. As well as spices to flavour foods, other items were traded, including those considered essential for religious rites, such as frankincense. Traded for over 5,000 years, this tree resin gives off a strong aroma when burned. Myrrh was also valued for its uses as a medicine and for embalming mummies.


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Level
Spice Market

Building Name

Spice Market

Level Name

east_city_centre_spice_2

Building Chain

Building Level

2

Create Time

3

Create Cost

1300

Effects

+3% wealth from all sources (regions_in_this_province)
100 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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