

Naval Yard
Ships built and outfitted for war need a home port.For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.
Port
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Building Name Naval Yard |
Level Name 3c_east_port_military_3 |
Building Chain Port |
Building Level 3 |
Create Time 5 |
Create Cost 3600 |
Require Technology ![]() Improved Harbour Infrastructure |
Effects


Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Melee Ship / (3c_Arm_Assault_Dieres) Assault Dieres - Eastern Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Cheap spearmen are not necessarily poor spearmen. |
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60 | 310 | 310 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||
2 |
Medium Ship / Melee Ship / (3c_Arm_Assault_Tetreres) Assault Tetreres - Eastern Infantry Ramming attacks from these ships inflict terrible damage. Warriors of the east, used to fighting in difficult conditions. |
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120 | 640 | 640 | 890 | 6 | 27 | 34 | 25 | 30 | 45 | 55 | 40 | |||||||
3 |
Light Ship / Melee Ship / (3c_Arm_Fire_Pot_Dieres) Fire Pot Dieres - Eastern Spearmen Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. Cheap spearmen are not necessarily poor spearmen. |
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60 | 360 | 360 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||
4 |
Medium Ship / Artillery Ship / (3c_Arm_Light_Artillery_Penteres) Light Artillery Penteres - Eastern Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. If a man can be seen, he can be hit. If hit, killed. |
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40 | 630 | 630 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||
5 |
Medium Ship / Missile Ship / (3c_Arm_Missile_Trieres) Missile Trieres - Armenian Slingers A large contingent of archers can make short work of enemy crews. Many great warriors have been killed with a well-aimed slingshot. |
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80 | 530 | 530 | 758 | 6 | 29 | 150 | 8 | 25 | 10 | 24 | 6 | 23 | 20 | 55 | 40 | |||
6 |
Light Ship / Missile Ship / (3c_Arm_Pursuit_Trihemiolia) Pursuit Trihemiolia - Persian Skirmishers Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Skirmishers are perfect for frustrating the enemy before a larger attack. |
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100 | 580 | 580 | 650 | 7 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 22 | 15 | 45 | 20 | |||
7 |
Light Ship / Missile Ship / (3c_Arm_Raiding_Hemiolia) Raiding Hemiolia - Persian Skirmishers These swift, manoeuvrable ships are a useful scouting force for any admiral. Skirmishers are perfect for frustrating the enemy before a larger attack. |
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80 | 450 | 450 | 467 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 22 | 15 | 45 | 20 | |||
8 |
Medium Ship / Missile Ship / (3c_Arm_Scorpion_Trieres) Scorpion Trieres - Armenian Slingers Deadly accurate dart-throwers give enemies pause. Many great warriors have been killed with a well-aimed slingshot. |
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80 | 640 | 640 | 758 | 6 | 29 | 150 | 8 | 25 | 10 | 24 | 6 | 23 | 20 | 55 | 40 |
Disqus |
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