21 |
|
Raja of Kannauj |
governor |
Transferable 可轉移 |
|
This man holds the governership of Kannauj |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Kannauj CharFactionType sicily IsGeneral not FactionwideAncillaryExists Kannauj_emir not FactionwideAncillaryExists Kannauj_raja Chance : 100 % |
22 |
|
Raja of Kolachee |
governor |
Transferable 可轉移 |
|
This man holds the governership of Kolachee |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Kolachee CharFactionType sicily IsGeneral not FactionwideAncillaryExists Kolachee_emir not FactionwideAncillaryExists Kolachee_raja Chance : 100 % |
23 |
|
Raja of Lahore |
governor |
Transferable 可轉移 |
|
This man holds the governership of Lahore |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Lahore CharFactionType sicily IsGeneral not FactionwideAncillaryExists Lahore_emir not FactionwideAncillaryExists Lahore_raja Chance : 100 % |
24 |
|
Raja of Multan |
governor |
Transferable 可轉移 |
|
This man holds the governership of Multan |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Multan CharFactionType sicily IsGeneral not FactionwideAncillaryExists Multan_emir not FactionwideAncillaryExists Multan_raja Chance : 100 % |
25 |
|
Raja of Mumba |
governor |
Transferable 可轉移 |
|
This man holds the governership of Mumba |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Mumba CharFactionType sicily IsGeneral not FactionwideAncillaryExists Mumba_raja Chance : 100 % |
26 |
|
Raja of Somnath |
governor |
Transferable 可轉移 |
|
This man holds the governership of Somnath |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Somnath CharFactionType sicily IsGeneral not FactionwideAncillaryExists Somnath_raja Chance : 100 % |
27 |
|
Raja of Sukkur |
governor |
Transferable 可轉移 |
|
This man holds the governership of Sukkur |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Sukkur CharFactionType sicily IsGeneral not FactionwideAncillaryExists Sukkur_emir not FactionwideAncillaryExists Sukkur_raja Chance : 100 % |
28 |
|
Raja of Thanesar |
governor |
Transferable 可轉移 |
|
This man holds the governership of Thanesar |
+1 Loyalty, 5% Tax Bonus |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Thanesar CharFactionType sicily IsGeneral not FactionwideAncillaryExists Thanesar_emir not FactionwideAncillaryExists Thanesar_raja Chance : 100 % |
29 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
30 |
|
Physician |
Health |
|
|
Keeping good health is vital for a man who leads his people from the front, and much less of a mystery when accompanied by a such a scholar as this. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists = university IsGeneral not CharacterReligion islam Chance : 10 % |
When to test : PostBattle Condition : WonBattle PercentageOfArmyKilled > 50 FactionBuildingExists >= bimaristan IsGeneral Chance : 30 % |
|
31 |
|
Hindu Princess |
hinduprincess |
|
|
A noble lady of the Rajput court taken as a trophy of war, although not all are happy with her presence... |
-2 piety, +3 fertility |
When to test : SackSettlement Condition : TargetFactionType sicily Chance : 33 % |
32 |
|
Fine Armour |
Item |
|
|
An impressive suit of armour, custom fitted to it's owner's frame. |
+4 to your general's hitpoints (how many hits your general can take before dying) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = armourer Attribute Command > 4 Chance : 15 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_armourer Attribute Command > 4 Chance : 30 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 75 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 75 % |
33 |
|
Ornamental Armour |
Item |
|
|
Though his lordship thinks he looks dashing in this ornate piece of foppery, he is a fool to wear it in battle. |
+1 Authority, -2 from your general's hitpoints (how many hits your general can take before dying) |
When to test : BecomesFactionLeader Condition : Attribute Command < 4 I_TurnNumber > 2 Chance : 75 % |
34 |
|
Explosives |
Item |
|
|
Has a large enough cache of gunpowder to ensure all his sabotage attempts will at least be impressive, even if not always successful. |
+1 Sabotage |
When to test : SabotageMission Condition : MissionSucceeded I_TurnNumber > 85 Chance : 50 % |
35 |
|
False Documents |
Item |
|
|
Carries papers of identification and authority that would convince all but their supposed author to be authentic. |
+1 to agent's skill |
When to test : Insurrection Condition : Chance : 15 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= printing_press Chance : 33 % |
36 |
|
Soothsayer |
Magic |
|
|
A spinner of tales to satiate those nobles that want to ensure that the news they hear is pleasing. |
+2 Morale for all troops on the battlefield |
When to test : PostBattle Condition : not WonBattle Chance : 3 % |
37 |
|
Drillmaster |
Military |
|
|
Keeps a diligent officer handy to keep his troops vigilant and well-prepared. |
+25% to Movement Points (gives armies the ability to forced march), 10% discount on unit training costs |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory infantry IsGeneral Attribute Command >= 4 Chance : 3 % |
38 |
|
Master Archer |
Military |
|
|
Accompanied by a truly experienced marksman, able to help assist when best to give the order to fire. |
+1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= archery_range IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = marksmans_range Chance : 33 % |
39 |
|
Stablemaster |
Military |
|
|
Most warriors know how to ride a horse, but few truly understand how to maintain their mounts properly, or to train them for war. |
+1 Command when commanding cavalry |
When to test : GovernorUnitTrained Condition : TrainedUnitCategory cavalry SettlementBuildingExists > knights_stables IsGeneral Chance : 20 % |
40 |
|
Master Smith |
Military |
|
|
Has befriended a truly gifted and renowned smith, who ensures his noble friend is always well armed and armoured. |
10% discount on unit training costs |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= armourer IsGeneral Chance : 2 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= swordsmiths_guild Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= armourer Chance : 20 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_armourer Chance : 20 % |
|