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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Jerusalem / Retinue 隨從
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
1 Academic Advisor Academic Transferable
可轉移
You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = university
Chance : 33 %
2 Alchemist Academic Transferable
可轉移
Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = alchemists_lab
Chance : 33 %
3 Inventor Academic To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
not Trait Ignorance > 0
Chance : 3 %
4 Librarian Academic There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
5 Brilliant Scribe Academic Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
6 Tutor Academic Transferable
可轉移
A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : IsGeneral
Trait Ignorance <= 1
Chance : 33 %
7 Biographer Court When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 3
IsGeneral
Attribute Command >= 5
Chance : 5 %
8 Judge Court It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
9 Brilliant Fool Court He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command > 4
Chance : 33 %
10 Fool Court Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command < 5
Chance : 15 %
11 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
12 Herald Court Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = citadel
Attribute Command > 3
Chance : 33 %
13 Intrepid Explorer Court An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
14 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : IsGeneral
FatherAttribute Authority >= 2
Chance : 15 %
15 Torturer Court Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) When to test : ExterminatePopulation
Condition : IsGeneral
Trait StrategyDread > 1
Chance : 8 %
16 Foreign Dignitary Diplomacy When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect. +1 Influence When to test : CharacterTurnEnd
Condition : InEnemyLands
AgentType = diplomat
DistanceCapital > 30
Chance : 3 %
17 Translator Diplomacy Transferable
可轉移
The most valuable companion a diplomat can have when entering lands where his own tongue is simply not recognised. +2 Influence When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= market
AgentType = diplomat
Chance : 15 %
18 Bard Entertain Transferable
可轉移
Minstrel, poet, and chronicler - A fitting companion for a patron of the arts. +1 Morale for all troops on the battlefield, +1 to popularity (improves public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= tavern
IsGeneral
Chance : 5 %
19 Beguiling Bard Entertain Charming, entertaining and an excellent distraction. +1 to agent's skill, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
AgentType = spy
Chance : 5 %
20 Dancer Entertain There is no finer way to distract a pack of men than with the swaying of the female form. +2 to agent's skill When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= brothel
AgentType = spy
Chance : 5 %
1 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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