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Royal Military Academy
Home / Third Age 2.1 / Gondor / Archery Range
Third Age 2.1
Gondor Gondor
Building class
29. Bowyer
32. Bowyer
53. Port
56. Port
65. Market
77. Mines
79. Mines
82. School
85. School
87. Inn
88. Tavern
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 2
Building level LEVEL 2 archery_range
Material wooden
Capability recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1
trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Archer Militia 1 0.2 2 0 and region_religion numenorian 15
Militia units equipped with simple bows and a short sword.
2
60
Blackroot Vale Archers 1 0.25 3 0 and hidden_resource blackroot
Skilled and hardy bowmen from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
3
60
Gondor Archers 1 0.2 2 0 and region_religion numenorian 60
Professional heavy archers, armed with a longbow and a sword for close combat. Wearing full plate armour.
4
60
Ithilien Rangers 1 0.2 2 0 and hidden_resource ithilien
Light archers with excellent morale and stamina. Best used in supporting or ambushing roles. REQUIRES AN ITHILIEN REGION
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