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Royal Military Academy
Home / Medieval II Total War / Portugal / Master Merchants' Guild
Medieval II Total War
Portugal Portugal
Building class
33. Bowyer
63. Port
67. Port
77. Market
89. Mines
91. Mines
97. Church
98. Abbey
102. Chapel
103. Brothel
104. Inn
105. Tavern
Previous buildingMerchants' Guild Merchants' Guild HeadquartersNext building
Master Merchants' Guild
Master Merchants' Guild 商業大師行會
City/Castle City levels Castle levels
Building class city guild_merchants_guild
Convert to LEVEL
Building level LEVEL 1 m_merchants_guild
Material wooden
Capability trade_base_income_bonus bonus 2
Faction capability
Construction 1
Cost 2000
Requires condition
Building Description
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Master Merchants' Guild 商業大師行會 A Master Merchants’ Guild house is essentially the home of the trade establishment in any medieval city it adorns. The primary roles of the building are to serve as a place to dictate the trade value of commodities for local trade, as well as to regulate all trade with merchants from abroad, checking weights so that all trade in the area is considered fair and just, even if it is under the guild’s thumb.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Merchant Cavalry Militia 1 0.4 3 0
Poorly trained, but well equipped cavalry who fight with a sword.
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