Left Panel
狩猎序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
狩猎序列 Level 1 狩猎猎场 追猎林间,无可遁藏 |
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2 | 900 |
封地+1 (building_to_building_own) 粮食产量+25 (region_to_region_own) +50(农田) (building_to_building_own) 毛皮产量+10 (building_to_building_own) 补给+2 (province_to_army_own) |
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