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农场序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
农场序列 Level 1 自留田地 若是土地足够广袤,土壤足够肥沃,那就连傻子都能养活自己了 |
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2 | 1200 |
封地+1 (building_to_building_own) 粮食产量+35 (region_to_region_own) +90(农田) (building_to_building_own) 承受围城时间+1(港口城镇加倍) (所在行省) 补给+2 (province_to_army_own) |
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