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苹果树序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
苹果树序列 Level 1 苹果树从 结满苹果的树木,实乃迷人的胜景 |
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2 | 1200 |
封地+1 (building_to_building_own) 粮食产量+30 (region_to_region_own) +20%(农田) (province_to_region_own) +3 (province_to_region_own) 此地区围城损耗时间+1 (所在行省) 补给+5 (province_to_army_own) |
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