Language:
Royal Military Academy
Home / Third Age 1.4 / Eriador / Bandits
Third Age 1.4
Eriador Eriador
Units List
Previous unitSuburb Militia Greenway GuardsmenNext unit
Bandits
Bandits
Rate: 7 ratings
Promising unit
Views: 2585
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Bandits Bandits usually make the routes of Eriador unsafe. And yet in times of war, some have a change of heart and join your army in return for some money. Although they are better trained then most militia, they shouldn't face heavy equipped enemies, since they are only equipped with a small wooden shield and a sword. They are best positioned in front of your professional units to absorb the charge of the enemy's cavalry for them. It's not like anyone will miss them.

Armour upgrade
Class and category light infantry
Soldier Norse_Swordsmen, 60, 0, 1
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_improved_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 3, 3, 3, leather
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, 2, -2
Mental 12, normal, trained
Cost 1, 450, 190, 50, 50, 450, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 City Watch 1 0.34 3 0 and region_religion northmen 30
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
2 Militia Drill Square 1 0.34 3 0 and region_religion northmen 30
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
3 Militia Barracks 1 0.34 3 0 and region_religion northmen 30
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
4 Drill Square 1 0.34 3 1 and region_religion northmen 30
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
5 Barracks 1 0.34 3 1 and region_religion northmen 30
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
6 Armoury 1 0.34 3 1 and region_religion northmen 30
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net