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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Makuria / Omoro Raiders
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Makuria The Kingdom of Makuria
Units List 兵種單位
3. Cog
4. Dhow
Previous unit 上一個兵種Makurian Longbowmen Axumite Light CavalryNext unit 下一個兵種
Omoro Raiders
Omoro Raiders
Rate 評分: 2 ratings 個評分
Legendary unit 極度推薦
Views 查看: 231
Class and category 兵種 light cavalry
Soldier 兵員數量 makuria_tribal_cavalry, 30, 0, 0.6
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, very_hardy, can_formed_charge
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 11, 2, javelin, 60, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 副武器 3, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 0, 3, 3, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -4, 2, 3, 2, -2
Mental 士氣 8, low, untrained
Cost 招募成本 1, 404, 186, 128, 45, 404
Unit Description 兵種描述
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Omoro Raiders Much as the Ayyubids and Kingdoms of the North have beyond the lands of their own rule to draw from to fill their armies, so too does the Kingdom of Makuria field soldiers from not just their own lands. Much of their strength arrives from their fellow Nubian Kingdom of Alwa, and much too comes from the Ethiopians to the south. One such ally are the Oromo, one of the largest of ethiopia's many peoples.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 1 0.25 1 1 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.18 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.18 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.36 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.6 1 1 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.36 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.2 2 2 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.29 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.34 2 2 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.29 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.16 2 3 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.15 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.15 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.31 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.3 2 3 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.31 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.15 3 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.16 3 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.16 3 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.26 3 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.29 3 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.26 3 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.14 3 5 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.19 3 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.19 3 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.33 3 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.27 3 5 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.33 3 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
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