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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Gondor / Traits 特性
Third Age 3.1 魔戒第三紀元 3.1
Gondor Gondor
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 ReligiousTolerance Not Dogmatic 1 Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers. +1 Influence
When to test : AgentCreated
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 25 %
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion <= 70
Affects : ReligiousTolerance 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 4 %
Respects other Cultures 2 He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so. +2 Influence
Open to all Cultures 3 Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own. +3 Influence
242 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : RhetoricSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 5 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
243 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Few can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity
244 Romendacil Romendacil 1 In the tradition of Tarostar and Minalcar, this man has taken to himself the title of Romendacil, or "East-victor", following a crushing victory over the Easterlings. +2 command fighting against Rhun Romendacil
When to test : PostBattle
Condition : WasAttacker
FactionType sicily
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
GeneralFoughtFaction venice
Affects : Romendacil 1
Chance : 100 %
245 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
246 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
247 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : Scout 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
248 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
249 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
250 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
251 SmoothTalker Stretches Loyalties 2 Has some talent for making men question the merits of their masters. 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : MissionSucceeded
Affects : SmoothTalker 1
Chance : 75 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : SmoothTalker 2
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : SmoothTalker 1
Chance : 4 %
Breaks Loyalties 4 Very good at exposing any lingering resentment men have for those they answer to. 20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties 6 So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. 30% bonus on bribery attempts (increases the chances that a bribe will be successful)
252 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 40 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 55 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 70 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
253 SpiritedWoman Spirited 1 There’s something about this woman that’s different, and compelling all at once. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : SpiritedWoman 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Rabblerouser >= 1
AgentType = princess
Affects : SpiritedWoman 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : SpiritedWoman 1
Chance : 25 %
Engaging 2 Few men are so keen to take on the challenges facing them as this spirited woman is. +2 Charm
Self-serving 3 It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow. -1 Charm
254 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 90 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
255 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterTurnEnd
Condition : IsFactionLeader
CharFactionType sicily
I_EventCounter aragorn_declined > 0
Affects : Stoic 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Stoic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : FactionType sicily
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Stoic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
256 StrategicSkill Promising Strategist 1 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FactionType sicily
Affects : StrategicSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : StrategicSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : StrategicSkill 1
Chance : 3 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
Strategically Sound 3 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 5 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
257 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Respect
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
When to test : GeneralJoinCrusade
Condition : IsJihad
Trait JihadHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition : IsJihad
Affects : StrategyChivalry -2
Chance : 100 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Respect
Chivalrous in Rule 4 People under the rule of this man feel as if led by a king, driven to a higher set of ideals. +3 Respect, +1 Authority
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Respect, +2 Authority the Honourable
Noble Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Respect, +3 Authority the Noble
258 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Fear
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 15 %
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 100 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 50 %
When to test : GovernorAgentCreated
Condition : AgentType = assassin
Affects : StrategyDread 1
Chance : 100 %
When to test : GovernorAgentCreated
Condition : AgentType = spy
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Treasury > 50000
Trait StrategyChivalry > 0
Affects : StrategyDread 1
Chance : 33 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Fear
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Fear, +1 Authority
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Fear, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Fear, +3 Authority the Tyrant
259 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Obedience, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
260 StrongFaith Growing Faith 1 Seeing that his preaching has made a difference is helping this priest's faith grow. +1 Obedience
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 8
TimeInRegion < 3
Trait StrongFaith < 1
Affects : StrongFaith 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 1
Affects : StrongFaith 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
ReligionShift >= 10
TimeInRegion < 5
Trait StrongFaith = 2
Affects : StrongFaith 1
Chance : 50 %
When to test : PriestBecomesHeretic
Condition : Trait StrongFaith > 0
Affects : StrongFaith -100
Chance : 100 %
Strong Faith 4 Though there has been much heresy about him, his tangible results against it has only fuelled his faith. +2 Obedience
Shining Faith 8 Years of missionary work have only reaffirmed his belief and conviction. +3 Obedience
Unquestionable Will 12 Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith. +4 Obedience
13 / 15 : P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15
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