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Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Gondor / Traits 特性
Third Age 3.1 魔戒第三紀元 3.1
Gondor Gondor
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
201 MarriedAPrincess Royal Ties 1 This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. +3 Loyalty
When to test : CharacterMarriesPrincess
Condition :
Affects : MarriedAPrincess 1
Chance : 100 %
202 MathematicsSkill Talent with Numbers 1 Has a better grasp of numbers than most thanks to scholastic efforts. +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = alchemists_lab
Affects : MathematicsSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = alchemy_school
Affects : MathematicsSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = library
Affects : MathematicsSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : MathematicsSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : MathematicsSkill 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : MathematicsSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : MathematicsSkill 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = university
Affects : MathematicsSkill 1
Chance : 5 %
Good at Math 2 Well versed enough in the way of numbers to be considered adept at mathematics. +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician 4 Has a complete enough understanding of mathematics to be considered a scholar of sorts. +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
203 Miserly Mean with Money 1 Uncomfortable with letting go of money unless it is sure to bring a worthy return. 2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Generous >= 1
Affects : Miserly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Miserly >= 1
Affects : Miserly 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Miserly 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Miserly >= 1
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
IsGeneral
Affects : Miserly 1
Chance : 20 %
Hoarder of Wealth 2 This man is interested in keeping his wealth, not parting with it. 2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly 4 Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) the Mean
204 Missionary Missionary 1 Bringing the entire flock into the one true faith is an admirable achievement. +1 Obedience, +1 Eligibility, +1 Purity, -1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceReligion > 95 >= 10
PopulationOwnReligion > 95
ReligionShift > 10
Affects : Missionary 1
Chance : 100 %
Spreader of Obedience 3 Has ensured his own obedience is dominant on more than one occasion. +2 Obedience, +1 Eligibility, +2 Purity, -2 Violence
Beacon of Obedience 6 A true champion of spreading obedience. He always leaves a trail of believers in his wake. +3 Obedience, +2 Eligibility, +3 Purity, -2 Violence
205 Multilingual Bilingual 1 Speaks both his faction's tongue, plus that of the locale he grew up in. +1 Influence
When to test : CharacterTurnEnd
Condition : AgentType = diplomat
DistanceCapital >= 60
Affects : Multilingual 1
Chance : 10 %
When to test : AgentCreated
Condition : AgentType = diplomat
DistanceCapital >= 40
Affects : Multilingual 1
Chance : 33 %
When to test : AgentCreated
Condition : Trait Multilingual >= 1
Affects : Multilingual 1
Chance : 33 %
Multilingual 2 Can speak fluently in several languages, making his work in foreign courts much more effective. +2 Influence
Translator 4 Fluent in most major dialects throughout Middle-earth. +3 Influence
206 NaturalAssassinSkill Cold Killer 1 This man can kill pragmatically, a quality that makes him well suited to his profession. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
Affects : NaturalAssassinSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill = 1
Affects : NaturalAssassinSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill >= 2
Affects : NaturalAssassinSkill 1
Chance : 33 %
Talent for Murder 2 Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice. +2 to agent's skill
Born to Kill 3 Can find a way to kill anyone, almost like an art form, but more truly an instinct. +3 to agent's skill
207 NaturalDiplomatSkill Diplomatic Nature 1 Has always had a talent for being able to talk things through amiably. +1 Influence
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : NaturalDiplomatSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 1
Affects : NaturalDiplomatSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 2
Affects : NaturalDiplomatSkill 1
Chance : 33 %
Natural Mediator 2 With his innate ability to settle disputes so well, it is no wonder he became a diplomat. +2 Influence
Diplomatic Genius 3 All his life this man has always been able to make others see things in a way they will be able to agree with him. +3 Influence
208 NaturalHereticSkill New Faith 1 A new take on spirituality has given this man a little more faith than he had in the past. +1 Obedience
When to test : PriestBecomesHeretic
Condition : Attribute Piety < 1
Affects : NaturalHereticSkill 1
Chance : 100 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 50 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = heretic
Affects : NaturalHereticSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 33 %
New Conviction 2 A pure belief that he now has a true understanding of the divine has made this man all the more pious. +2 Obedience
Spiritually Reborn 3 Gripped by a new obedient fervour, this man follows his new set of tasks with amazing conviction. +3 Obedience
209 NaturalMilitarySkill Talent for Command 1 Always showed a natural understanding for military tactics. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 30 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FactionType sicily
Affects : NaturalMilitarySkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 2
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 3
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : OfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
Natural Commander 2 A natural leader of men, well suited to military command. +2 Command
Born to Command 3 Born with both the will and ability to lead other men decisively in battle. +3 Command
Born Conqueror 4 A military savant, blessed with a mind that pioneers winning battle tactics. +4 Command
210 NaturalPriestSkill Blessed 1 Appears to be somewhat more in touch with God and his spirituality than most. +1 Obedience
When to test : AgentCreated
Condition : AgentType = priest
Affects : NaturalPriestSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = priest
Trait NaturalPriestSkill = 1
Affects : NaturalPriestSkill 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = priest
Trait NaturalPriestSkill >= 2
Affects : NaturalPriestSkill 1
Chance : 20 %
Spirit of the Maia 2 There is no doubt in this Maia's mind that Melkor speaks to him directly, and that he must heed his call. +2 Obedience
Chosen One 3 So strong and unyielding is his connection with Melkor that some fear even the name of him. +3 Obedience
211 NaturalPrincess Charming Consul 1 Those of noble birth always display a more effective grasp of etiquette and courtesy. +1 Charm
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : NaturalPrincess 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Trait NaturalPrincess = 1
Affects : NaturalPrincess 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Trait NaturalPrincess = 2
Affects : NaturalPrincess 1
Chance : 20 %
Natural Negotiator 2 A fascination with the fine art of socialising gracefully has made her highness quite a cunning communicator. +2 Charm
Born Mediator 3 Her highness speaks with rare conviction and poise, making her an ideal selection for diplomatic missions. +3 Charm
212 NaturalSpySkill Quietly Observant 1 Has always been one to notice things without others knowing he was there. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = spy
Affects : NaturalSpySkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
Trait NaturalSpySkill = 1
Affects : NaturalSpySkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = spy
Trait NaturalSpySkill = 2
Affects : NaturalSpySkill 1
Chance : 20 %
Spying Talent 2 Has an ability to discover things he shouldn't know. Be places he should not be. +2 to agent's skill
Natural Spy 3 Understands espionage innately and completely. A man of mystery to be sure. +3 to agent's skill
213 NightBattleCapable Night Fighter 1 Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness. +1 Command when fighting at night
When to test : CharacterTurnStart
Condition : Trait NightBattleCapable = 0
IsGeneral
Attribute Command >= 6
Affects : NightBattleCapable 6
Chance : 5 %
When to test : PostBattle
Condition : IsGeneral
Attribute Command >= 1
IsNightBattle
Trait NightBattleCapable = 0
WonBattle
Affects : NightBattleCapable 6
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : NightBattleCapable 1
Chance : 10 %
When to test : OfferedForAdoption
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
When to test : OfferedForMarriage
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
214 Noauthority Undermined authority 1 The people are hailing another man as the true ruler of Gondor and this man has lost much of his reputation and authority. -3 Command, -5 Authority, -2 Local Popularity, -1 Morale for all troops on the battlefield
When to test : CharacterTurnEnd
Condition : IsFactionLeader
CharFactionType sicily
not FactionLeaderTrait Elessar >= 1
I_EventCounter aragorn_accepted > 0
Affects : Noauthority 1
Chance : 100 %
215 Noctophilia Likes the Dark 2 The dark is not something to be feared, but rather, something to take advantage of in battle. +1 Command when fighting at night
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 2
IsNightBattle
Affects : Noctophilia 1
Chance : 100 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 2
IsNightBattle
Affects : Noctophilia 1
Chance : 100 %
Effective at Night 3 Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield. +2 Command when fighting at night
Nocturnal 5 Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark. +3 Command when fighting at night
216 Noctophobia Spooked at Night 2 On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness. -1 Command when fighting at night
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
BattleOdds >= 0.8
IsNightBattle
Affects : Noctophobia 1
Chance : 50 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
BattleOdds < 1.5
IsNightBattle
Affects : Noctophobia 1
Chance : 50 %
Fear of the Dark 3 Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it! -2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Noctophobic 5 This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man. -3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
217 NonAuthoritarian Fair Ruler 3 Sees little use in oppressing the people simply because he has opportunity to do so. -2 from unrest (improves public order), -1 from law (has a negative effect on public order)
When to test : CharacterTurnEnd
Condition : IsFactionLeader
CharFactionType sicily
not FactionLeaderTrait Elessar >= 1
I_EventCounter aragorn_accepted > 0
Affects : NonAuthoritarian 2
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= brothel
not FactionType egypt
not FactionType mongols
not Trait Aragorn > 0
not Trait Gandalf > 0
not Trait Legolas > 0
not Trait Gimli > 0
not Trait Ents > 0
not Trait Aragorn2 > 0
not Trait Elessar > 0
not Trait Dain > 0
not Trait Bard > 0
not Trait Boromir > 0
not Trait Faramir > 0
not Trait Thengel > 0
not Trait Theoden > 0
not Trait Ecthelion > 0
not Trait Denethor > 0
not Trait Witchking > 0
not Trait Nazgul > 0
not Trait Saruman > 0
not Trait Ugluk > 0
not Trait IAmPope > 0
not Trait Sauron > 0
Affects : NonAuthoritarian 1
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : NonAuthoritarian 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FatherTrait Authoritarian >= 1
Affects : NonAuthoritarian 1
Chance : 50 %
When to test : OccupySettlement
Condition :
Affects : NonAuthoritarian 1
Chance : 3 %
When to test : OccupySettlement
Condition : Trait StrategyChivalry > 0
Affects : NonAuthoritarian 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait NonAuthoritarian >= 1
Affects : NonAuthoritarian 1
Chance : 4 %
Understanding Ruler 4 Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest. -1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
Liberal Leader 6 A firm believer that allowing the people their personal freedoms makes for a more prosperous society. -2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order) the Kind
218 OpenMinded Odd Habits 1 Has seen his faith's effort come to naught in the past, and does not know what to think of it. +1 Unorthodoxy
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
PopulationOwnReligion <= 40
TimeInRegion > 2
Affects : OpenMinded 1
Chance : 20 %
When to test : CharacterNearHeretic
Condition : AgentType = priest
Affects : OpenMinded 1
Chance : 25 %
Open-Minded 2 Is uncertain whether faith itself is flawed, or if it's been lacking in the people he has met. +2 Unorthodoxy
Quite Unorthodox 3 Realising so many see the divine a different way is making this man question if he can see it at all anymore. +3 Unorthodoxy
219 Palantir_Exhaustion 1 Battling wills with Sauron during the last Palantír viewing has taken its toll on this general. -60% Movement Points, -1 Command, -2 Hit Points, -5% Trading, -5% Tax Collection
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 0
Trait Palantir_Exhaustion == 1
Affects : Palantir_Exhaustion -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 0
Trait Palantir_Exhaustion == 2
Affects : Palantir_Exhaustion -2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 0
Trait Palantir_Exhaustion == 3
Affects : Palantir_Exhaustion -3
Chance : 100 %
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 1
HasAncType palantir
Trait Palantir_Will_Strength == 0
Affects : Palantir_Exhaustion 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 1
HasAncType palantir
Trait Palantir_Will_Strength > 0
Affects : Palantir_Exhaustion 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : I_EventCounter pal_sauron_influence_this_turn == 1
HasAncType palantir
RemainingMPPercentage < 50
Affects : Palantir_Exhaustion 1
Chance : 100 %
Palantír Exhaustion 2 Battling wills with Sauron during the last Palantír viewing has left this general exhausted. -80% Movement Points, -2 Command, -3 Hit Points, -10% Trading, -10% Tax Collection
Severe Palantír Exhaustion 3 Battling wills with Sauron during the last Palantír viewing has left this general utterly exhausted. -100% Movement Points, -3 Command, -4 Hit Points, -15% Trading, -15% Tax Collection
220 Palantir_Will_Strength Strong Willed 1 Less vulnerable to mind effects while using the Palantíri. {Palantir_Exceptional_Willed
When to test : CharacterTurnEnd
Condition : Attribute Command >= 7
Trait Palantir_Will_Strength == 0
FactionIsLocal
Affects : Palantir_Will_Strength 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Palantir_Will_Strength == 1
Affects : Palantir_Will_Strength 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : FatherTrait Palantir_Will_Strength == 2
Affects : Palantir_Will_Strength 1
Chance : 66 %
When to test : CharacterTurnEnd
Condition : Attribute Command >= 9
Trait Palantir_Will_Strength < 2
FactionIsLocal
Affects : Palantir_Will_Strength 2
Chance : 100 %
2 Almost invulnerable to mind effects while using the Palantíri. {Palantir_Exhaustion_Light
11 / 15 : P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15
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