Boii Mounted Skirmishers
These forces are fast & effective skirmishers, able to force engagements & harass the enemy lines.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Boii Mounted Skirmishers |
Main Unit Key Cel_Boii_Skirmishers |
Land Unit Key Cel_Boii_Skirmishers |
Naval Unit Key barbarian_transport |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 660 |
Recruitment Cost 660 |
Upkeep Cost 85 |
30 |
├ Missile Weapon rome_wooden_javelin |
├ Projectile javelin_wooden |
├ Missile Damage 17 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 75 |
Reload 20 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 24 |
36 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 26 |
65 |
├ Base Defence 35 |
├ Shield celtic_missile |
└ Shield Defence 30 |
82 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 35 |
105 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_celtic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 35 |
Base Morale 50 |
Abilities
Boii Mounted Skirmishers- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Horse Pens
(barb_agriculture_horse_2) Level 1
Stables
(barb_agriculture_horse_3) Level 2 |
Lv. 1 |
Horse Ranch
(barb_agriculture_horse_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |