menu
HomeHome / Total War: Rome II / Carthage / Buildings / Iron Buildings
Carthage Carthage Buildings

Iron Buildings




Iron

Village (Iron Workshop)
Town (Shieldmaker)
Colony (Armourer)
Town (Blacksmith)
Colony (Weaponsmith)
Iron
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Iron Workshop) Iron Level 1
Village (Iron Workshop)
"Bronze? Pah! Bronze is for children!"
2 1000 100 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
50 iron (this_building)
Level I armour (+5% armour) upon recruitment (all provinces)
Level I weapons (+5% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
2 Town (Blacksmith) Iron Level 2
Town (Blacksmith)
Blacksmiths forged the ancient world, in bronze, iron and steel.
3 2500 -2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (all provinces)
Level II weapons (+10% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
3 Town (Shieldmaker) Iron Level 2
Town (Shieldmaker)
A good shield defends. An excellent shield is a weapon in itself.
3 2500 -2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II armour (+10% armour) upon recruitment (all provinces)
Level II shields (+10% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
4 Colony (Weaponsmith) Iron Level 3
Colony (Weaponsmith)
There is a line between craft and art which the greatest smiths straddle.
5 3500 -6 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level I armour (+5% armour) upon recruitment (all provinces)
Level III weapons (+20% melee attack) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
5 Colony (Armourer) Iron Level 3
Colony (Armourer)
There is a line between craft and art which the greatest smiths straddle.
5 3500 -6 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III armour (+20% armour) upon recruitment (all provinces)
Level III shields (+20% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
Facebook