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Village (Tannery) CarthageCarthage Leather Level 1

Village (Tannery)

A noisome thing, leathercraft, but the business of war hungers for it.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Village (Tannery)

Building Name

Village (Tannery)

Level Name

greek_leather_1

Building Chain

Leather

Building Level

1

Create Time

2

Create Cost

1000

Effects

100 wealth from manufacturing (industry) (this_building)
+5% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
40 leather (this_building)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Late Libyan Hoplites
Late Libyan Hoplites
(Car_Late_Libyan_Hoplites)
Spear Infantry
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
120 Libyan Javelinmen
120 Libyan Javelinmen
Libyan Javelinmen
(Car_Libyan_Javelin)
Missile Infantry
120 Mob
120 Mob
Mob
(Car_Mob)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 24 20 20 39 55 45 45
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 32 80 7 7 8 24 3 37 15 45 25
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