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Armenia Armenia Buildings

Gold Buildings




Gold

Village (Gold Mine)
Settlement (Trench Mine)
Town (Shaft Mine)
Large Town (Sluiced Mine)
Gold
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Gold Mine) Gold Level 1
Village (Gold Mine)
To uncover the earth’s most beauteous of gifts, one must delve deep.
2 1400 200 wealth from mining (industry) (this_building)
+5% wealth from mining (industry) (all regions)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Settlement (Trench Mine) Gold Level 2
Settlement (Trench Mine)
Open-pit mining enables the land to be easily milked of its resources.
3 3500 -1 food (this_region)
350 wealth from mining (industry) (this_building)
+10% wealth from mining (industry) (all regions)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Shaft Mine) Gold Level 3
Town (Shaft Mine)
Rich veins of ore can be accessed via deep tunnels and shafts.
5 6600 -4 food (this_region)
500 wealth from mining (industry) (this_building)
+15% wealth from mining (industry) (all regions)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Large Town (Sluiced Mine) Gold Level 4
Large Town (Sluiced Mine)
Controlling the flow of water scours the soil to reveal ore deposits.
8 11800 -8 food (this_region)
700 wealth from mining (industry) (this_building)
+20% wealth from mining (industry) (all regions)
+5% wealth from all commerce (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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