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Settlement (Marble Quarry) ArmeniaArmenia Marble Level 2

Settlement (Marble Quarry)

A good quarrymaster gleans the balance between quality and quantity.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(east_marble_3)
Marble Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(east_marble_4)
Marble Level 3
Settlement (Marble Quarry)

Building Name

Settlement (Marble Quarry)

Level Name

east_marble_2

Building Chain

Marble

Building Level

2

Create Time

3

Create Cost

1400

Effects

-10% construction costs (regions_in_this_province)
-1 food (this_region)
150 wealth from mining (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Axemen
Axemen
(Eas_Axemen)
Melee Infantry
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Hillmen
Hillmen
(Eas_Hillmen)
Melee Infantry
120 Mob
120 Mob
Mob
(Eas_Mob)
Melee Infantry
160 Persian Hoplites
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 23 150 7 25 8 24 3 37 15 45 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 13 25 11 34 45 45 25
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