Left Panel
Slum
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Slums Slum Level 1
Slums
The downfall of every empire begins here.
1 500 -6 food (this_region)
+1 growth per turn (this_province)
-6 public order per turn (squalor) (this_province)
-2% light unit recruitment cost (this_province)