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Village (Large Vineyard) Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Wine Level 2

Village (Large Vineyard)

A growing city is a thirsty city.

Wine has been a big part of western civilisations for thousands of years. The growing and fermenting of grapes began as early 7000BC in what is now the Caucasus. However, much of modern wine culture derives from the practices of the ancient Greeks. To the ancient peoples wine was not so much a pastime as a religion: the goddess Geshtinana in Egypt, Bacchus in Rome and Dionysus in Greece all looked over the produce of the fermented grape. Wherever the Romans conquered they also traded, settled and drank, which accounts for the great spread of viticulture throughout the empire years and the establishment of the major wine regions and grape varieties we know today. However the ancients would have thought us barbaric for drinking wine undiluted; a civilised culture always mixed at least one part wine to two parts water.

Wine

Farmstead (Vineyard)
Farmstead (Vineyard)
(barb_wine_1)
Wine Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(barb_wine_2)
Wine Level 1
Town (Winemaker)
Town (Winemaker)
(barb_wine_3)
Wine Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(barb_wine_4)
Wine Level 3
Village (Large Vineyard)

Building Name

Village (Large Vineyard)

Level Name

barb_wine_2

Building Chain

Wine

Building Level

2

Create Time

3

Create Cost

1600

Effects

-1 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
80 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
Missile Cavalry
160 Tribesmen
160 Tribesmen
Tribesmen
(Ste_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 40 125 6 15 9 24 4 13 10 70 30
2
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 28 26 14 51 15 45 25
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