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Amber
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Amber Shore) Amber Level 1
Village (Amber Shore)
The sun sheds its golden tears into the ocean.
2 1000 150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
2 Settlement (Amber Collector) Amber Level 2
Settlement (Amber Collector)
“This gem contains a fly that Achilles swatted at the gates of Troy, you know...”
3 1400 -1 food (this_region)
250 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
3 Town (Amber Trader) Amber Level 3
Town (Amber Trader)
“A cure for age and madness, no less!”
5 1900 -4 food (this_region)
350 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
4 Colonia (Amber Road) Amber Level 4
Colonia (Amber Road)
Why trade in slaves when amber is worth more than flesh?
8 2500 -8 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)