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Antony's Rivals (Imperator Augustus) Antony's Rivals (Imperator Augustus) Household

General Household Members & Objects


Generals and admirals are used to command armies and fleets in battle. Their command rating influences the effectiveness with which their army or fleet fights. Generals can be assigned useful skills and household members or objects as they gain experience in battle and increase in rank. They can also be assigned cursus honorum offices to convey additional bonuses.

General
No. Ancillary Transferrable Unique to World Unique to Faction is Wife Ancillary Effects
1 Berber Raider General / (r2_sp_anc_all_army_hero_berber_raider)
Berber Raider
When you don't see a Berber, worry. And check your back for daggers.
True False True False +10% morale for all cavalry units (this_general_force)
2 Berber Horseman General / (r2_sp_anc_all_army_hero_berber)
Berber Horseman
When you see a Berber, worry.
True False True False +5% morale for all cavalry units (this_general_force)
3 Heroic Saviour General / (r2_sp_anc_all_army_hero_saviour)
Heroic Saviour
A good man remembers his real friends.
True False True False +5% chance of wounding enemy agents in self-defence (this_agent)
4 Master Armourer General / (r2_sp_anc_all_army_master_armourer)
Master Armourer
Armour is iron and bronze, and considerable skill.
True False True False +5% armour for all units (this_general_force)
5 Beastmaster General / (r2_sp_anc_all_army_master_beast)
Beastmaster
"No sensible beast goes near a battle, sir…"
True False True False +5% morale for elephant units (this_general_force)
6 Parthian Captain of Horse General / (r2_sp_anc_all_army_master_horse_archer)
Parthian Captain of Horse
"Darken the heavens with your arrows! Shake the ground with your charge!"
True False True False +5% missile attack range for all light cavalry units (this_general_force)
7 Numidian Horseman General / (r2_sp_anc_all_army_master_horse_numidian)
Numidian Horseman
"A Numidian takes a dead horse, rides it for another day, then eats it."
True False True False +5% missile attack range for all light cavalry units (this_general_force)
8 Master of Horse General / (r2_sp_anc_all_army_master_horses)
Master of Horse
"Horses have wisdom, if you know how to use it."
True False True False +5% morale for all cavalry units (this_general_force)
9 Trophy Hunter General / (r2_sp_anc_all_army_master_hunter_trouble)
Trophy Hunter
"One ugly mother--"
True False True False +5% to the chance of discovering hidden agents and armies (when general)
10 Master Hunter General / (r2_sp_anc_all_army_master_hunter)
Master Hunter
After man, no other prey comes close.
True False True False +10% to the chance of discovering hidden agents and armies (when general)
11 Mercenary Commander General / (r2_sp_anc_all_army_master_mercenary)
Mercenary Commander
"For that price, I will make war on my own grandmother. Or yours."
True False True False -5% mercenary unit hiring costs (this_general)
12 Siege Engineer General / (r2_sp_anc_all_army_master_siege_engineer)
Siege Engineer
"We'll have those walls down, sir, no trouble."
True False True False -1 enemy siege hold-out time
(double for city-ports) (this_force_general)
13 Master Smith General / (r2_sp_anc_all_army_master_smith)
Master Smith
There is iron in the spirit of any army.
True False True False +5% armour for all units (this_general_force)
14 British Scout General / (r2_sp_anc_all_army_scout_british_chav)
British Scout
"Anyone nicked any caligae in my size?"
True False True False +5% income from looting settlements (army only)
15 Arabian Scout General / (r2_sp_anc_all_army_scout_desert_arabian)
Arabian Scout
"The gods did not make this place for men."
True False True False +1 line of sight (this_general)
+2% morale for all units during ambush battles in the desert (army only)
16 Desert Scout General / (r2_sp_anc_all_army_scout_desert)
Desert Scout
Trackless wastes are not for the faint-hearted.
True False True False +1 line of sight (this_general)
+2% morale for all units during ambush battles in the desert (army only)
17 German Scout General / (r2_sp_anc_all_army_scout_german)
German Scout
"They're coming! They're in the trees!"
True False True False +1 line of sight (this_general)
+2% morale for all units during night battles in forest (army only)
18 Shieldbearer General / (r2_sp_anc_all_army_shieldbearer)
Shieldbearer
"Stand with me, and keep watch!"
True False True False +5% armour for all units (this_general_force)
19 Slave Trader General / (r2_sp_anc_all_army_slaver)
Slave Trader
"They will learn. The brutes are fortunate to be enslaved."
True False True False +5% to number of battle captives (this_general_force)
20 Noble Steed General / (r2_sp_anc_all_army_steed)
Noble Steed
A prince among horses to carry a leader of men.
True False True False +5% movement speed for all light cavalry units (this_general_force)
21 Drinking Companion General / (r2_sp_anc_all_booze_companion)
Drinking Companion
"Eat, drink and be merry, for tomorrow we puke!"
True False True False +2% morale for all units (this_general_force)
22 Horse Trainer General / (r2_sp_anc_all_govt_dealer_horse)
Horse Trainer
Cruelty is foolishness, and wastes horse flesh.
True False True False +5% morale for all cavalry units (this_general_force)
23 Treasurer General / (r2_sp_anc_all_govt_money_treasurer)
Treasurer
Counting money is always a pleasure.
True False True False +5% tariff income from trade agreements (factionwide)
24 Gallic Bard General / (r2_sp_anc_all_house_bard_gallic)
Gallic Bard
"Can't sing a note, the bugger, but he's a cunning one!"
True False True False +2% morale for all units (this_general_force)
25 General / (r2_sp_anc_all_house_healer_quack)
"Healer"
"Prayers, three times a day. And beware elf-shot."
True False True False +1 authority (this_agent)
26 Honest Man General / (r2_sp_anc_all_house_honest_man)
Honest Man
Some men are remarkable, and uncomfortable, companions.
True False True False +1 authority (this_agent)
27 Aged Retainer General / (r2_sp_anc_all_house_old_man_1)
Aged Retainer
Loyalty is not always bought but is always treasured.
True False True False +1 authority (this_agent)
28 Aged Retainer General / (r2_sp_anc_all_house_old_man_2)
Aged Retainer
After maturity: "anecdotage".
True False True False +1 authority (this_agent)
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