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Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Rohan / Traits 特性
Third Age 1.4 魔戒第三紀元 1.4
Rohan Rohan
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 ReligiousInactivity Neglects Obedience 2 Has failed to notice obedient issues at hand when he could do something about them. -1 Obedience
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Obediently Ignorant 5 Does not pay attention to obedient matters with the seriousness that a leader of men should. -2 Obedience
242 ReligiousIntolerance Rigid Beliefs 1 When one grows up being subjected to only one culture, accepting the others is always very difficult. -1 Influence
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion >= 80
Affects : ReligiousIntolerance 1
Chance : 50 %
When to test : AgentCreated
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 4 %
Culturally Intolerant 2 Intolerant enough of other cultures to the point he uses their names as derogatory terms. -2 Influence
Would-be-Servant 3 So swift is this man to denounce any who would follow a culture aside his own, he would likely make a great Servant of Sauron. -3 Influence
243 ReligiousMerchant Quite Obedient 1 Sometimes lets his obedient conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 33 %
Strong Obedience 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
244 ReligiousTolerance Not Dogmatic 1 Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers. +1 Influence
When to test : AgentCreated
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 25 %
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion <= 70
Affects : ReligiousTolerance 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 4 %
Respects other Cultures 2 He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so. +2 Influence
Open to all Cultures 3 Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own. +3 Influence
245 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : RhetoricSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
246 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Few can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity
247 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
248 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
249 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : Scout 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FactionType milan
Affects : Scout 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
250 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
251 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
252 SecureMerchant Secure Assets 1 A close scrape that almost put this trader out of business has made him more careful and astute. +1 Finance
When to test : SufferAcquisitionAttempt
Condition :
Affects : SecureMerchant 1
Chance : 50 %
Protected Assets 3 Accustomed to other merchants coming after his assets, this one has secured his well. +2 Finance
253 SecurityMerchant Hires Guards 1 The attempt on his life by a hired blade has warranted spending a little on security. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition : AgentType = merchant
Affects : SecurityMerchant 1
Chance : 50 %
Employs Security 3 The costs of guarding a small fortune can sometimes be a small fortune in itself. -1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
254 ServesSelfMerchant Loyal to Coin 1 Aware that his master is too far away to know exactly what he gets up to… -1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
OnResource
DistanceCapital >= 60
Affects : ServesSelfMerchant 1
Chance : 3 %
Self Serving 3 After years away from home, this merchant now dips into his master's profits as compensation. -2 Finance
255 ShadyDealer Slightly Crooked 1 Growing up in a relatively lawless place has taught this man some undesirable business practises. -1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Affects : ShadyDealer 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ShadyDealer = 1
Affects : ShadyDealer 2
Chance : 33 %
Shady Dealer 3 Can't seem to reach a trade agreement without trying to commit fraud or worse. -2 Finance
256 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_declined > 0
Affects : Slothful 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
257 SmoothTalker Stretches Loyalties 2 Has some talent for making men question the merits of their masters. 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : MissionSucceeded
Affects : SmoothTalker 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : SmoothTalker 2
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : SmoothTalker 1
Chance : 4 %
Breaks Loyalties 4 Very good at exposing any lingering resentment men have for those they answer to. 20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties 6 So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. 30% bonus on bribery attempts (increases the chances that a bribe will be successful)
258 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 40 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 55 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 70 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
259 SpiritedWoman Spirited 1 There’s something about this woman that’s different, and compelling all at once. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : SpiritedWoman 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Rabblerouser >= 1
AgentType = princess
Affects : SpiritedWoman 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : SpiritedWoman 1
Chance : 25 %
Engaging 2 Few men are so keen to take on the challenges facing them as this spirited woman is. +2 Charm
Self-serving 3 It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow. -1 Charm
260 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 90 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
13 / 15 : P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15
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