This man has times when his madness prevents him from dealing with what's at hand at all.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 3 Affects : Insane 1 Chance : 30 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse > 1 Affects : Insane 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Insane 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Insane >= 1 Affects : Insane 1 Chance : 4 %
Quite Mad
3
Not making sense most of the time, often launching into tirades of utter nonsense.
-2 Authority, -2 Morale for all troops on the battlefield
Utterly Insane
4
Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation.
-4 Authority, -3 Morale for all troops on the battlefield
the Mad
222
InspiringSpeaker
Can Tell a Tale
1
Able to hold an audience well enough when trying to get a story or message across.
+1 to law (improves public order)
When to test : PostBattle Condition : IsGeneral WonBattle BattleOdds < 1.2 not Trait Ignorance > 0 not Trait InspiringSpeaker > 0 Affects : InspiringSpeaker 1 Chance : 75 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleOdds < 1.2 not Trait Ignorance > 0 Trait InspiringSpeaker > 0 Affects : InspiringSpeaker 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : InspiringSpeaker 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait InspiringSpeaker >= 1 Affects : InspiringSpeaker 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : InspiringSpeaker 1 Chance : 4 %
Great Speaker
2
Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter.
+1 to law (improves public order)
Inspirational Speaker
4
When this man speaks, other men become better than themselves, ready to live or die for his cause.
+2 to law (improves public order)
the Saint
223
Intelligent
Smart
1
Has a natural intelligence, one that is apparent to others.
+1 Command, 2% bonus on all trade income, 2% bonus on tax income
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemists_lab Affects : Intelligent 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemy_school Affects : Intelligent 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : Intelligent 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : Intelligent 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : Intelligent 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Intelligent 1 Chance : 33 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Intelligent 1 Chance : 33 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Affects : Intelligent 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Intelligent 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Intelligent 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : Intelligent 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Affects : Intelligent 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : Intelligent 1 Chance : 8 %
Intelligent
2
Understands things others can't without having to try much of the time.
+2 Command, 5% bonus on all trade income, 5% bonus on tax income
Genius
4
Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life.
+3 Command, 10% bonus on all trade income, 10% bonus on tax income
224
Introvert
Aloof
1
Sometimes picky about his social encounters.
-1 from popularity (has a negative effect on public order)
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Introvert 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Gregarious >= 1 Affects : Introvert 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Introvert >= 1 Affects : Introvert 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Introvert 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : Trait Introvert >= 1 Affects : Introvert 1 Chance : 4 %
Introverted
2
Typically prefers his own company, or that of those very close.
-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order)
Totally Closed
4
Extremely distant and hard to speak to on any sort of personal level.
-2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order)
225
JihadHistory
Holy Soldier
3
Muslim leaders who have no qualms about putting their personal safety aside in the name of Islam serve as a great example to their men.
+1 Chivalry, +1 Piety, +1 Command when fighting against Catholics
When to test : GeneralJoinCrusade Condition : IsJihad Trait JihadHistory < 1 Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion Condition : IsJihad Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralAssaultsResidence Condition : IsOnJihad IsRegionJihadTarget Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsJihad Affects : JihadHistory 3 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : IsJihad Affects : JihadHistory -3 Chance : 100 %
When to test : PreBattleWithdrawal Condition : IsOnJihad IsRegionJihadTarget Affects : JihadHistory -2 Chance : 100 %
Holy Defender
6
Some show their devotion through prayer, but this man shows it through battling in Allah's name.
+2 Chivalry, +2 Piety, +2 Command when fighting against Catholics
Holy Warrior
9
To devote one's entire life to the Jihad is the sort of thing even most devout Muslims would deem to be above and beyond the call. This man however, does not.
+3 Chivalry, +3 Piety, +3 Command when fighting against Catholics
the Holy Warrior
226
Just
A Sense of Justice
1
This man's sense of justice is evident when he speaks on matters both legal and moral.
+1 Chivalry, +1 to law (improves public order)
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread < 1 Trait StrategyChivalry < 1 SettlementBuildingFinished >= town_hall Affects : Just 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyChivalry >= 1 SettlementBuildingFinished >= town_hall Affects : Just 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Just 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Just >= 1 Affects : Just 1 Chance : 4 %
Just
3
A genuinely just man, fair and even handed in judgement.
+2 Chivalry, +2 to law (improves public order)
Serves Justice
7
Known far and wide as a man that will do everything in his power to see justice done.
+3 Chivalry, +3 to law (improves public order)
the Just
227
KindRuler
Reasonable Ruler
1
Understood to wish prosperity for all of his people, and be a very reasonable leader.
+1 Chivalry, -1 from squalor (increases public order and population growth)
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : KindRuler 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : KindRuler 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : KindRuler 1 Chance : 8 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : KindRuler 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : KindRuler 1 Chance : 4 %
Kind Ruler
3
Has developed a reputation as a kind hearted ruler, with the people's interests in mind.
+2 Chivalry, -2 from squalor (increases public order and population growth)
Benevolent Ruler
7
Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people.
+3 Chivalry, -3 from squalor (increases public order and population growth)
the Good
228
King
1
No effect
Hidden 隱藏
When to test : CharacterTurnStart Condition : I_EventCounter c1 = 1 Trait Candidate1 = 1 Trait Factionleader = 1 Trait Emperor = 0 Affects : King -1 Chance : 100 %
When to test : CharacterTurnStart Condition : I_EventCounter c2 = 1 Trait Candidate2 = 1 Trait Factionleader = 1 Trait Emperor = 0 Affects : King -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : HasAncType King Trait Emperor = 0 Trait King = 0 Affects : King 1 Chance : 100 %
When to test : CharacterTurnStart Condition : Trait Candidate2 = 1 I_EventCounter civil_war = 1 IsFactionAIControlled Trait counter_king = 0 Affects : King 1 Chance : 100 %
When to test : CharacterSelected Condition : Trait Candidate2 = 1 I_EventCounter civil_war = 1 Trait counter_king = 0 Affects : King 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait Candidate2 = 1 I_EventCounter civil_war = 1 Trait counter_king = 0 Affects : King 1 Chance : 100 %
When to test : CharacterTurnStart Condition : Trait Factionleader = 1 Trait ReichMember = 1 Trait Acht = 0 I_EventCounter SafetyEmpAward = 1 Affects : King -1 Chance : 100 %
229
king_of_burgundy
König von Burgund
1
He is the King of Burgundy
+1 Authority, +1 Piety, +1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : CharacterTurnStart Condition : IsFactionLeader I_EventCounter king_of_burgundy = 1 Trait king_of_burgundy = 0 Affects : king_of_burgundy 1 Chance : 100 %
230
Landlubber
Poor Navigator
1
Seems to show difficulty in grasping how to best navigate during naval combat.
-1 Command at sea
When to test : PostBattle Condition : AgentType = admiral not WonBattle BattleOdds > 1.5 Affects : Landlubber 1 Chance : 100 %
No Naval Nouse
4
Seems to lack any real understanding of how to win battles at sea.
-2 Command at sea
Total Landlubber
6
This man has proven numerous times that he simply cannot command at sea with any degree of success at all.
-3 Command at sea
231
LaxPersonalSecurity
Unconcerned
1
This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job.
-1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 %
Lacks Caution
3
Simply doesn't really believe that a grim or diabolical fate will befall him.
-2 from personal security (increases the chances of falling victim to assassination)
No Sense of Mortality
6
Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position.
-4 from personal security (increases the chances of falling victim to assassination)
232
LegalDealer
Legal Nouse
1
Has enough understanding of the law to both avoid trouble, and to sometimes cause a little without risk.
+1 Finance
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= town_hall Affects : LegalDealer 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= city_hall Trait LegalDealer = 1 Affects : LegalDealer 1 Chance : 33 %
Legal Expert
2
If there's a legal loophole in a contract or trade agreement, this man will spot and exploit it.
+2 Finance
233
LenientJustice
Soft Judge
1
Finds it easy to be forgiving of crimes not borne of malice.
+1 Chivalry, -1 from law (has a negative effect on public order)
When to test : OccupySettlement Condition : Trait StrategyChivalry > 0 Affects : LenientJustice 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LenientJustice 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait LenientJustice >= 1 Affects : LenientJustice 1 Chance : 4 %
Merciful Judge
3
Believes that the people will believe in justice when justice is shown to contain mercy.
+2 Chivalry, -2 from law (has a negative effect on public order)
Kind Judge
5
Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment.
+1 Chivalry, -3 from law (has a negative effect on public order)
234
Lewd
Crude
1
Prone to outbursts of base humour that noble folk tend not to find amusing.
-1 Authority, 20% decrease to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 Affects : Lewd 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Lewd 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Lewd >= 1 Affects : Lewd 1 Chance : 4 %
Lewd
2
A purveyor of smutty antics, and ungodly behaviour.
-2 Authority, 30% decrease to cost to bribe
Shamelessly Lewd
3
His utterly crass and puerile humour is not a bad habit, but an annoying constant.
-3 Authority, 50% decrease to cost to bribe
the Lewd
235
Liar
Avoids the Truth
1
Not a terrible liar, but commonly avoids telling the necessary truths.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Liar 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Liar >= 1 Affects : Liar 1 Chance : 4 %
Bends the Truth
2
Prepared to add a little poetic license to his tales to get the message he wants across.
-1 Authority
Liar
4
The truth is often ugly, and this man means to hide it - especially if it involves his own antics.
-2 Authority
Pathological Liar
8
Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem.
-3 Authority
the Liar
236
LogisticalSkill
Understands Logistics
1
Knows what is needed to keep an army supplied and operational.
+1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage < 5 Affects : LogisticalSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LogisticalSkill 1 Chance : 6 %
Logistics Expert
2
An expert at ensuring his forces are well supplied and in good condition.
+2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Logistician
4
Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue.
+3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march)
237
Loyal
Generally Loyal
1
Typically does the right things by those he has pledged to serve.
+1 Loyalty
When to test : RefuseBribe Condition : Affects : Loyal 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Loyal 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Loyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 %
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 17 %
When to test : OfferedForMarriage Condition : Affects : Loyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Loyal >= 1 Affects : Loyal 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Loyal >= 2 Affects : Loyal 2 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait Loyal >= 3 Affects : Loyal 2 Chance : 25 %
Loyal
2
Only the most difficult of situations would make this man forsake his master.
+1 Chivalry, +2 Loyalty
Very Loyal
4
This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably.
+2 Chivalry, +3 Loyalty
Loyal Beyond Question
6
Thoughts of betrayal do not enter this man's mind, it is not something he is capable of.
+3 Chivalry, +4 Loyalty
238
LoyaltyStarter
Loyalty Starting Value
1
Sets starting loyalty value.
+5 Loyalty
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : LoyaltyStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : LoyaltyStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : LoyaltyStarter 1 Chance : 100 %
239
MarriedAPrincess
Royal Ties
1
This man's marriage into royalty has given extra reason to remain loyal to the people he now serves.
+3 Loyalty
When to test : CharacterMarriesPrincess Condition : Affects : MarriedAPrincess 1 Chance : 100 %
240
MathematicsSkill
Talent with Numbers
1
Has a better grasp of numbers than most thanks to scholastic efforts.
+10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : MathematicsSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : MathematicsSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : MathematicsSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : MathematicsSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = university Affects : MathematicsSkill 1 Chance : 10 %
Good at Math
2
Well versed enough in the way of numbers to be considered adept at mathematics.
+1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician
4
Has a complete enough understanding of mathematics to be considered a scholar of sorts.
+2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income