Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Dread
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Dread, -3 Morale for all troops on the battlefield
the Merciless
222
ReichMember
Reichsfürst
1
He is one of the Reich's greatest nobles.
He may become Emperor one day.
When to test : BecomesFactionHeir Condition : FactionLeaderTrait ReichMember = 1 Affects : ReichMember 1 Chance : 100 %
223
ReligionStarter
General Religion
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Piety
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
224
ReligiousActivity
Religious
1
This man has had some involvement with religious matters in his time.
+1 Piety
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Religious
4
Has spent considerable time dealing with men of faith, and is seen as pious for it.
+2 Piety
Religiously Active
8
This man addresses religious matters with the importance they demand.
+1 Chivalry, +3 Piety
Devoutly Religious
12
So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
+2 Chivalry, +4 Piety
225
ReligiousInactivity
Neglects Religion
2
Has failed to notice religious issues at hand when he could do something about them.
-1 Piety
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Religiously Ignorant
5
Does not pay attention to religious matters with the seriousness that a leader of men should.
-2 Piety
226
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
227
RP
Rank Profile
1
Loved and mighty
Hidden 隱藏
When to test : CharacterTurnStart Condition : Trait Factionleader = 1 Trait ReichMember = 0 Trait RP > 0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military < 16 GlobalStanding < 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military >= 16 GlobalStanding < 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military < 16 GlobalStanding >= 0.0 Affects : RP -4 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait ReichMember = 1 Trait Factionleader = 1 FactionScoreRank military >= 16 GlobalStanding >= 0.0 Affects : RP -4 Chance : 100 %
Rank Profile
2
Hated and weak
Hidden 隱藏
Rank Profile
3
Loved and weak
Hidden 隱藏
Rank Profile
4
Hated and mighty
Hidden 隱藏
228
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
229
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
230
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
231
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 90 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
232
SpyMaster
Espionage
8
Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 100 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
233
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Stoic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Stoic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
234
StrategicSkill
Promising Strategist
1
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : StrategicSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library Affects : StrategicSkill 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
Strategically Sound
3
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
5
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
235
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Chivalry
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : StrategyChivalry 2 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : Affects : StrategyChivalry -2 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
When to test : GeneralJoinCrusade Condition : IsJihad Trait JihadHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : IsJihad Affects : StrategyChivalry -2 Chance : 100 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Chivalry
Chivalrous in Rule
4
People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
+3 Chivalry, +1 Authority
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Chivalry, +2 Authority
the Honourable
Saintly Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Chivalry, +3 Authority
the Saint
236
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Dread
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 25 %
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 100 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 50 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : IsGeneral Treasury > 50000 Trait StrategyChivalry > 0 Affects : StrategyDread 1 Chance : 33 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Dread
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Dread, +1 Authority
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Dread, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Dread, +3 Authority
the Tyrant
237
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
238
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 33 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 15 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 5 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
239
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Piety
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 96 Affects : Superstitious 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Superstitious 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
240
TacticalSkill
Promising Tactician
1
Not only does this man remember what he has been taught about tactics, he understands the theory as well.
+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds <= 2.0 Affects : TacticalSkill 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait TacticalSkill >= 1 Affects : TacticalSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : TacticalSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 10 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 10 %
Tactically Sound
2
Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain.
+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician
4
This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.
+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)