When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio Affects : Aesthetic 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Aesthetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= ikoner_studio Affects : Aesthetic 1 Chance : 3 %
天性唯美
4
此人經常對美麗事物讚歎不已,並盡可能擁有這些珍品
統率力-2,賄賂費用-10%,城邑髒亂-1
憧憬夢幻
8
此人終日憧憬夢幻天堂,那裡任何事物都是如此賞心悅目,充滿著迷人愛情
統率力-3,賄賂費用-20%,城邑髒亂-2
4
Anger
暴躁易怒
1
此人但發現不遂其意之事,當即失去控制,厲聲怒喝
威望+1
When to test : BrotherAdopted Condition : Affects : Anger 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Anger 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Anger >= 1 Affects : Anger 1 Chance : 4 %
怒火中燒
2
此人目齜欲裂,鐵拳緊握,隨時準備予冒犯者以沉重教訓
殘暴+1,統率力+1,作戰部隊士氣-1
怒氣勃發
3
此人性格暴烈,一旦怒氣勃發,極為恐怖
殘暴+2,統率力+2,作戰部隊士氣-2
暴烈者
5
Arse
過於熱情
1
此人對任何人都熱情擁抱,令他人頗為尷尬
威望-1
When to test : BrotherAdopted Condition : Affects : Arse 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Arse 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Arse >= 1 Affects : Arse 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea Affects : Arse 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Arse 1 Chance : 1 %
舉止失儀
4
此人與眾相處,舉止頗為失態,令他人鄙視
威望-2
注重修飾
8
此人過於注重自身修飾,企圖引誘無知異性好感
統率力-1,威望-3
不知羞恥
16
這位醜陋女士舉止笨拙,尚且向年輕男性媚眼頻拋
統率力-3,威望-5
淫賤者
6
AssassinCatcher
大難不死
2
此人善於從自身經歷險境中總結經驗,而非終日惴惴不安
騎士美德+1,個人安全+2
When to test : ExecutesAnAssassinOnAMission Condition : Affects : AssassinCatcher 1 Chance : 100 %
屢脫險境
4
此人屢次逃脫暗算,皆歸於天主庇佑,以及其敏銳直覺
騎士美德+1,個人安全+3
機警敏銳
8
多次死裡逃生令此人目前機警敏銳,極為重視個人安全
騎士美德+2,視野+1,個人安全+4
機警者
7
AssassinMaster
廣蓄死士
5
此人更傾向於通過暗殺來剷除敵軍重要將領
殘暴+1,事務官訓練費用-10%
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : AssassinMaster 1 Chance : 100 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : AssassinMaster 1 Chance : 10 %
剷除政敵
10
此人時常僱用刺客剷除政敵,手段無所不用其極
殘暴+2,個人安全+1,事務官訓練費用-20%
刺殺大師
15
此人收攬大批刺客,以剷除任何前進阻力
殘暴+3,個人安全+2,事務官訓練費用-25%
殺手之王
8
Austere
嚴厲無情
1
此人性格逐漸轉變為嚴於律己,毫無同情心
賄賂費用+100%,稅收+2%
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Austere 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Austere 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Austere 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Austere >= 1 Affects : Austere 1 Chance : 4 %
嚴於律己
2
此人對一切享受和浮奢都興趣索然,堅信唯有嚴謹方可通向完美
忠誠+1,賄賂費用+200%,稅收+5%
嚴峻不苟
4
此人嚴峻不苟,心地正直
忠誠+2,賄賂費用+300%,稅收+10%
9
Authoritarian
嚴厲總督
1
此人篤信亂世用重典,如此方能維持城邑安寧
城邑動亂+1,法律+2
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread < 1 Trait StrategyChivalry < 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 7 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyChivalry >= 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread >= 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 10 %
When to test : ExterminatePopulation Condition : Affects : Authoritarian 1 Chance : 3 %
When to test : GovernorCityRiots Condition : Affects : Authoritarian 1 Chance : 20 %
When to test : GovernorCityRebels Condition : Affects : Authoritarian 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Authoritarian 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Authoritarian >= 1 Affects : Authoritarian 1 Chance : 4 %
嚴酷總督
3
此人從不接受任何借口,堅稱服從國家法令乃民眾本分
威望+1,城邑動亂+2,法律+4
獨裁總督
8
此人認為酷刑重典乃必要統治手段,因此治下民不聊生,怨聲載道
威望+2,城邑動亂+3,法律+6
嚴酷者
10
BadAdministrator
無能總督
2
此人不適合處理複雜民政事務
城邑貿易收入-3%
When to test : GovernorCityRiots Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 50 %
When to test : GovernorCityRebels Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel < tax_high SettlementBuildingExists >= wooden_pallisade Affects : BadAdministrator 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAdministrator 1 Chance : 4 %
拙劣總督
4
此人終日陷於文牘,缺乏管理才幹
城邑貿易收入-5%
可悲總督
6
此人全無管理才能,終日窮於應對各種突發事件
城邑貿易收入-10%
11
BadAmbusher
無能伏擊將領
2
此人尚未掌握伏擊作戰真諦
伏擊作戰統率力-1
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType FailedAmbush BattleOdds > 0.4 Affects : BadAmbusher 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAmbusher 1 Chance : 4 %
拙劣伏擊將領
4
儘管軍隊每次都妥善進入伏擊地點,但此人從來無法按預案成功重創敵軍
伏擊作戰統率力-2
可悲伏擊將領
8
此人作風魯莽,連死人都能驚動,可偏偏醉心於伏擊對手,令部下大惑不解
伏擊作戰統率力-3
12
BadAttacker
無能攻擊將領
2
此人對攻擊作戰不甚在行
攻擊作戰統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAttacker 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 Affects : BadAttacker 2 Chance : 50 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 Affects : BadAttacker 1 Chance : 50 %
拙劣攻擊將領
4
此人攻擊計劃總存在致命缺陷
攻擊作戰統率力-2
可悲攻擊將領
6
此人攻擊作戰從未得手
攻擊作戰統率力-3
惡劣攻擊將領
8
儘管此人數度嘗試,但對攻擊作戰委實力不從心
攻擊作戰統率力-4
蠻勇者
13
BadBuilder
厭惡建設
2
此人從不主動視察基礎設施修建狀況,需要他人時時提醒
建築修建成本+5%,城邑髒亂+1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadBuilder 2 Chance : 4 %
漠視建築
4
此人向來漠視城邑發展,亦從不撥款修建基礎設施
建築修建成本+10%,城邑髒亂+2
憎恨建築
6
此人頗為厭惡興工修建基礎設施,因而每次都敷衍了事
建築修建成本+15%,城邑髒亂+3
14
BadCavalryGeneral
無能騎兵將領
2
此人指揮騎兵部隊作戰,根本無法規避面臨危險
指揮騎兵統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadCavalryGeneral 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing PercentageUnitCategory cavalry > 50 Affects : BadCavalryGeneral 1 Chance : 50 %
拙劣騎兵將領
4
此人令騎兵出擊,通常非但無法獲得勝利,反而令人馬俱入死地
指揮騎兵統率力-2
可悲騎兵將領
6
部下盡皆深知,追隨此人作戰,無疑於自尋死路
指揮騎兵統率力-3
15
BadCommander
無能將領
2
此人尚未顯示出統軍作戰的基本才能
統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadCommander 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleOdds > 1.5 Affects : BadCommander 1 Chance : 50 %
拙劣將領
4
此人統軍作戰,素來毫無章法
統率力-2
可悲將領
6
原本必勝之役,此人亦會一敗塗地
統率力-3
惡劣將領
8
此人麾下部隊每臨戰陣必反覆祈禱——因為在此人指揮下作戰實在九死一生
統率力-5
無能者
16
BadDefender
無能防禦將領
2
此人不擅長陣地作戰,被動防禦則更為糟糕
防禦作戰統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadDefender 1 Chance : 4 %
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 Affects : BadDefender 2 Chance : 50 %
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 Affects : BadDefender 1 Chance : 50 %
拙劣防禦將領
4
此人不諳防禦戰術,令其堅守防線無疑至為冒險
防禦作戰統率力-2
可悲防禦將領
6
此人防禦作戰多次慘敗,得以保全性命實為奇跡
防禦作戰統率力-3
惡劣防禦將領
8
令此人防禦陣地,不啻為直接向敵軍投降
防禦作戰統率力-4
17
BadDisciplinarian
治軍草率
2
此人治軍頗為草率,既無意識亦無手段將麾下訓練為精銳之師
作戰部隊士氣+1,行軍能力-10%
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadDisciplinarian 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait BadDisciplinarian >= 1 RemainingMPPercentage = 100 Affects : BadDisciplinarian 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : BadDisciplinarian 1 Chance : 4 %
善待部屬
4
此人關心部屬對自己的看法,更甚於關注部下的作戰實力
作戰部隊士氣+2,行軍能力-15%
軍令懈怠
8
此人統軍頗為鬆懈,令出不行,部下亦多自行其是
統率力-1,威望-1,作戰部隊士氣+3,行軍能力-20%,法律-1
18
BadEngineer
厭惡機械
1
為什麼要依賴機械來完成人類的工作?人類可以從錯誤中學習,可是機械只能不斷重複錯誤
攻城作戰統率力-1
When to test : CharacterTurnStart Condition : IsGeneral IsBesieging TotalSiegeWeapons < 2 Affects : BadEngineer 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadEngineer 1 Chance : 4 %
漠視機械
3
此人對攻城器械茫然無知,無法妥為運用
攻城作戰統率力-2
憎恨機械
6
此人愚不可及,堅信任何機械都不可靠,徒逞器械之利實為莫大恥辱
攻城作戰統率力-3
19
BadInfantryGeneral
無能步兵將領
2
此人尚未顯示出指揮步兵作戰的優秀才能
指揮步兵統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadInfantryGeneral 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing PercentageUnitCategory infantry > 80 Affects : BadInfantryGeneral 1 Chance : 50 %
拙劣步兵將領
4
此人全無步兵指揮才能,即便其副將亦比他更為適合領軍作戰
指揮步兵統率力-2
可悲步兵將領
6
「到底應該衝鋒還是撤退,誰有硬幣?」
指揮步兵統率力-3
20
BadRiskyAttacker
草率進攻
2
此人攻擊作戰,從來無視潛在的危險
攻擊作戰統率力-1
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadRiskyAttacker 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : BadRiskyAttacker 1 Chance : 50 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : BadRiskyAttacker 1 Chance : 50 %