41 |
|
Shieldbearer |
Military |
|
|
Important figures on the battlefield should never be left defenceless, men like this one are there to either save him or die in his stead. |
-1 Morale for all troops on the battlefield, +2 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralHPLostRatioinBattle <= 80 GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 15 % |
42 |
|
Siege Engineer |
Military |
|
|
An expert in how to deconstruct heavy structures and defences is always welcome when approaching towering walls. |
+1 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= catapult_range IsGeneral Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_catapult_range IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= siege_works Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_siege_works Chance : 33 % |
43 |
|
Swordbearer |
Military |
|
|
It is always best to not have to break from combat when one's weapon breaks first. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral Chance : 10 % |
44 |
|
Veteran Warrior |
Military |
|
|
A hardened old brother in arms, always there to defend to the last, or serve as midfield mentor. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry |
When to test : PostBattle Condition : GeneralNumKillsInBattle > 5 WonBattle not Routs IsGeneral GeneralHPLostRatioinBattle <= 50 Chance : 50 % |
45 |
|
Money Counter |
Money |
|
|
As much as counting one's wealth is a pleasure, when you're this wealthy, you may need some help. |
5% bonus on all trade income, 10% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= fairground Treasury > 50000 IsGeneral Chance : 8 % |
46 |
|
Overseer |
Money |
|
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
47 |
|
Tax Farmer |
Money |
|
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
48 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
49 |
|
War Drums |
music |
Transferable 可轉移 |
|
“Drums, drums in the deep.” Inspires troops in battle. |
+1 Troop Morale, +1 Attack, +1 Defence, +1 Infantry Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral CultureType eastern_european TimeInRegion > 3 SettlementBuildingExists >= fairground not HasAncType music Chance : 5 % |
50 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
|
51 |
|
The One Ring |
relic_ring |
Transferable 可轉移 |
|
Only the fire shows it - "Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul" - One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them! |
+3 Hitpoints, +3 Authority, +3 Command, +2 Personal Security, -1 Purity, -1 Loyalty, -1 Obedience, +2 Fear |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Central_Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 25 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName High-Pass IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 20 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Misty-Mountains IsGeneral TimeInRegion > 2 not I_WorldwideAncillaryExists one_ring Chance : 10 % |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled one_ring Chance : 100 % |
When to test : FatherDiesNatural Condition : FatherAnc one_ring Chance : 100 % |
52 |
|
Witch-King's Ring |
ring |
Transferable 可轉移 |
|
This ring of power was forged by the Elves of Eregion under Sauron's direction. |
+2 Command, +2 Authority, +2 Obidience, +1 Personal Security |
When to test : PostBattle Condition : WonBattle IsGeneral GeneralWithAncKilled ring_witchking Chance : 100 % |
53 |
|
Bodyguard |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
54 |
|
Foodtaster |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
55 |
|
Master of Assassins |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
56 |
|
Spymaster |
Security |
|
|
Having others keep you aware of things you are not able to notice defeats a dangerous sort of ignorance. |
+1 Command, +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs |
When to test : LeaderOrderedSpyingMission Condition : IsFactionLeader IsGeneral Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= thieves_guild Chance : 20 % |
57 |
|
Zealous Disciple |
Security |
|
|
"I will not leave the Prophet's side, nor let anyone harm him." |
+1 Obedience, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : PriestBecomesHeretic Condition : Chance : 10 % |
58 |
|
Orcish Dagger |
weapon1 |
Transferable 可轉移 |
|
This rusty orc blade was made to slaughter human hostiles. |
+1 Command, +1 Troop Morale, +1 Attack |
When to test : PostBattle Condition : WonBattle IsGeneral CultureType eastern_european not HasAncType weapon1 Chance : 5 % |
59 |
|
Huorn-slaughter |
weapon2 |
Transferable 可轉移 |
|
A deadly spear forged in the pits of Isengard. |
+2 Command, +1 Troop Morale, +1 Attack, Authority 1 |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType france not HasAncType weapon2 not I_WorldwideAncillaryExists spear_huorn Chance : 2 % |
When to test : FatherDiesNatural Condition : FatherAnc spear_huorn not HasAncType weapon2 Chance : 100 % |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType scotland not HasAncType weapon2 not I_WorldwideAncillaryExists spear_rhovanion Chance : 2 % |
When to test : PostBattle Condition : WonBattle IsGeneral FactionType egypt not HasAncType weapon2 not I_WorldwideAncillaryExists aeglos Chance : 4 % |