101 |
|
Counterfeiter |
Money |
|
|
This failed alchemist may not be able to make gold, but can fashion impressive faux-coinage regardless. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemists_lab Chance : 15 % |
102 |
|
Master Mason |
Money |
Transferable 可轉移 |
|
Has found a civil master that he can entrust to ensure that his building projects are completed without fuss. |
10% discount on construction costs |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_masons_guild Chance : 33 % |
103 |
|
Mathematician |
Money |
Transferable 可轉移 |
|
Has found cause and justification to employ a scholar well versed in complex calculations. |
5% bonus on all trade income, 5% bonus on tax income, +1 Command when commanding artillery |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = gondor_university IsGeneral Chance : 5 % |
104 |
|
Merchant Clerk |
Money |
|
|
An educated assistant that can keep accurate records and write up trade agreements is worth his weight in gold. |
+1 Finance |
When to test : AgentCreated Condition : AgentType = merchant SettlementBuildingExists >= alchemy_school Chance : 50 % |
105 |
|
Overseer |
Money |
Transferable 可轉移 |
|
When one can entrust another to oversee the workers, much more can be accomplished. |
1% discount on construction costs, +1 to farming output, 1% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= farms+2 IsGeneral Chance : 10 % |
106 |
|
Slaver |
Money |
Transferable 可轉移 |
|
Ensures that his lord and master is only ever served by the most capable and obedient of slaves. |
15% bonus on all trade income |
When to test : GovernorBuildingCompleted Condition : CharacterReligion catholic Attribute Chivalry < -3 Chance : 10 % |
107 |
|
Tax Farmer |
Money |
Transferable 可轉移 |
|
If you are going to bleed the people dry, get someone else to be the face of your oppression. |
-1 from popularity (has a negative effect on public order), 10% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : Trait BadTaxman >= 1 IsGeneral Chance : 8 % |
108 |
|
Treasurer |
Money |
Transferable 可轉移 |
|
A man who has mastered the art of managing royal sums of money can help avoid wasting it, something royalty often does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = great_market IsGeneral Chance : 10 % |
109 |
|
Oliphaunt Tusk Horn |
music |
Transferable 可轉移 |
|
The sound of this horn is as impressive as its origin, it inspires troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement IsGeneral FactionType spain TimeInRegion > 3 SettlementBuildingExists >= fairground not HasAncType music Chance : 2 % |
110 |
|
Hobbit Flute |
music |
Transferable 可轉移 |
|
A fine instrument made by the Shirefolk, it's light melodies inspire troops in battle. |
+1 Command when commanding infantry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Shire IsGeneral TimeInRegion > 4 I_EventCounter Shire_proposal_accepted > 0 Chance : 5 % |
|
111 |
|
Reliable Navigator |
Naval |
Transferable 可轉移 |
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
112 |
|
Shipwright |
Naval |
Transferable 可轉移 |
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
113 |
|
Orcrist |
orcrist |
|
|
The sword of late Thorin Oakenshield, who was buried under the mountain of Erebor. The one who desicrated his sword must have a very good reason to need the strengt of Orcrist. |
+2 Dread |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementName Erebor TimeInRegion > 2 IsGeneral Attribute Chivalry < -2 Chance : 10 % |
114 |
|
Palantíri Authorisation |
palantir |
Transferable 可轉移 |
|
This general is the only person authorised to use any of the Palantíri. |
Faction-wide authorisation to use any Palantíri. |
When to test : CharacterTurnEnd Condition : IsFactionLeader CharacterIsLocal not FactionwideAncillaryExists palantir_authorisation I_EventCounter pal_sauron_local_and_in_barad == 0 FactionBuildingExists >= elostirion_palantir Chance : 100 % |
115 |
|
Black Stallion |
Pet |
Transferable 可轉移 |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 not CharacterReligion catholic Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
116 |
|
Tracking Dog |
Pet |
Transferable 可轉移 |
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
117 |
|
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 5 % |
118 |
|
Pet Monkey |
Pet |
|
|
A tiny bundle of wonder and chaos, trained to steal the scene, or even better, valuable objects. |
+1 to agent's skill |
When to test : AgentCreated Condition : SettlementBuildingExists >= market AgentType = spy not CultureType northern_european not CultureType southern_european Chance : 5 % |
119 |
|
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
120 |
|
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
|