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Medieval II Total War
England England
No. Card Title Type Transferable Unique Description Effects Condition
81 Vasco de Gama Money Unique An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. +15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : IsGeneral
DistanceCapital > 40
FactionBuildingExists >= explorers_guild
I_TurnNumber >= 205
I_TurnNumber <= 225
Chance : 33 %
82 Gunner Naval "Have you tried aiming a cannon while struggling to stand upright on deck then?" +2 Command at sea When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= naval_academy
Chance : 33 %
83 Reliable Navigator Naval When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. +1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : AgentCreated
Condition : IsAdmiral
SettlementBuildingExists >= explorers_guild
Chance : 33 %
84 Shipwright Naval Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. +1 Command at sea When to test : NewAdmiralCreated
Condition : SettlementBuildingExists >= merchants_wharf
Chance : 8 %
85 Black Stallion Pet Transferable A dark swift menacing steed makes light of the tyranny of distance. +25% to Movement Points (gives armies the ability to forced march) When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= knights_stables
Attribute Chivalry < -4
Chance : 4 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
SettlementBuildingExists >= racing_track
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= stables
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= racing_track
Chance : 100 %
86 Tracking Dog Pet Able to follow trails that no human eye could possibly detect in the first place. +2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : AssassinationMission
Condition : AgentType = assassin
MissionSucceeded
not InEnemyLands
Chance : 4 %
87 Guard Dog Pet More vigilant, intimidating and loyal than even the most cunning of watchmen. +2 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= castle
IsGeneral
TimeInRegion > 4
Chance : 8 %
88 Strapping Stallion Pet What an impressive and powerful beast this young lady straddles on a daily basis. +10% to Movement Points (gives armies the ability to forced march) When to test : CharacterComesOfAge
Condition : AgentType = princess
FactionBuildingExists = kings_stables
Chance : 25 %
89 Swift Steed Pet A dashing mount that can pass over the land as swiftly as the wind itself. +15% to Movement Points (gives armies the ability to forced march), +1 to public health When to test : AgentCreated
Condition : AgentType = diplomat
FactionBuildingExists >= horse_breeders_guild
Chance : 33 %
90 Trusty Steed Pet Transferable Noble warriors need a noble and trusty mount such as this fine animal. +5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= earls_stables
Trait GoodCavalryGeneral >= 1
IsGeneral
Chance : 15 %
91 Yappy Little Dog Pet How can this woman possibly find this evil, overgrown rodent adorable?! -1 Charm When to test : CharacterComesOfAge
Condition : AgentType = princess
Chance : 5 %
92 Ark of the Covenant Relic Transferable A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. +2 Dread, +1 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Cairo
not FactionReligion pagan
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Cairo
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Cairo
not FactionReligion pagan
not I_WorldwideAncillaryExists ark_of_the_covenant
not HasAncType Relic
IsOnJihad
Chance : 30 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc ark_of_the_covenant
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
not FactionReligion pagan
GeneralWithAncKilled ark_of_the_covenant
not HasAncType Relic
Chance : 10 %
93 Bridle of Constantine Relic Transferable This bridle was fashioned for the horse of Emperor Constantine, with a holy nail from the crucifixion of Christ. It ensures the safety of the rider. +1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Constantinople
not I_WorldwideAncillaryExists bridle_of_constantine
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Constantinople
not I_WorldwideAncillaryExists bridle_of_constantine
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_major_reward_only
not I_WorldwideAncillaryExists bridle_of_constantine
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc bridle_of_constantine
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled bridle_of_constantine
not HasAncType Relic
Chance : 10 %
94 Crown of Thorns Relic Transferable The woven chaplet of thorn branches worn by Jesus before His crucifixion. "And the soldiers plaited a crown of thorns, and put it on his head, And said, Hail, King of the Jews!" +2 Piety, +1 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not I_WorldwideAncillaryExists crown_of_thorns
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Paris
not I_WorldwideAncillaryExists crown_of_thorns
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists crown_of_thorns
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Paris
not I_WorldwideAncillaryExists crown_of_thorns
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_rome_min_penalty_major_reward
not I_WorldwideAncillaryExists crown_of_thorns
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc crown_of_thorns
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled crown_of_thorns
not HasAncType Relic
Chance : 10 %
95 Holy Chalice Relic Transferable This vessel was used by Jesus at the Last Supper to serve wine. +1 Piety When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Jerusalem
not I_WorldwideAncillaryExists holy_chalice
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Jerusalem
not I_WorldwideAncillaryExists holy_chalice
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_major_reward_only
not I_WorldwideAncillaryExists holy_chalice
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_chalice
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled holy_chalice
not HasAncType Relic
Chance : 10 %
96 Holy Grail Relic Transferable The sacred vessel that Jesus drank from at the Last Supper. This cup has the power to heal all wounds. +2 Piety, +5 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 5
SettlementName Aleppo
not I_WorldwideAncillaryExists holy_grail
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 5
IsOnCrusade
SettlementName Aleppo
not I_WorldwideAncillaryExists holy_grail
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 5
PaybackID pope_rome_min_penalty_major_reward
not I_WorldwideAncillaryExists holy_grail
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_grail
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled holy_grail
not HasAncType Relic
Chance : 10 %
97 Holy Lance Relic Transferable The spear that pierced the side of Jesus during the crucifixion. It is believed that whosoever holds this spear has the power to conquer the world, but losing it means instant death. +1 Piety, +2 Command When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Antioch
not I_WorldwideAncillaryExists holy_lance
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Constantinople
not I_WorldwideAncillaryExists holy_lance
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Antioch
not I_WorldwideAncillaryExists holy_lance
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Constantinople
not I_WorldwideAncillaryExists holy_lance
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_rome_min_penalty_major_reward
not I_WorldwideAncillaryExists holy_lance
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_lance
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled holy_lance
not HasAncType Relic
Chance : 10 %
98 Holy Prepuce Relic Transferable One of the few physical remainders of Jesus left behind on earth. This relic is said to ensure an easy and safe childbirth. +1 Piety, Increases the chance of having children When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Bordeaux
not I_WorldwideAncillaryExists holy_prepuce
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Hamburg
not I_WorldwideAncillaryExists holy_prepuce
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Bordeaux
not I_WorldwideAncillaryExists holy_prepuce
not HasAncType Relic
Chance : 30 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Hamburg
not I_WorldwideAncillaryExists holy_prepuce
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_min_penalty_major_reward
not I_WorldwideAncillaryExists holy_prepuce
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_prepuce
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled holy_prepuce
not HasAncType Relic
Chance : 10 %
99 Holy Shroud Relic Transferable The burial cloth of Jesus, on which His image was recorded at his resurrection. It is rumoured to provide protection against criminal bands. +1 Piety, +1 Command when defending walls, +1 to personal security (improves the chances of detecting and foiling assassination attempts) When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Constantinople
not I_WorldwideAncillaryExists holy_shroud
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Constantinople
not I_WorldwideAncillaryExists holy_shroud
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_major_reward_only
not I_WorldwideAncillaryExists holy_shroud
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc holy_shroud
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled holy_shroud
not HasAncType Relic
Chance : 10 %
100 Icon not Made by Hands Relic Transferable Jesus sent this icon to the King of Edessa, to cure him of leprosy. +1 Piety, +1 to public health When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
SettlementName Edessa
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 10 %
When to test : GeneralCaptureSettlement
Condition : Attribute Piety > 3
IsOnCrusade
SettlementName Edessa
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 30 %
When to test : LeaderMissionSuccess
Condition : Attribute Piety > 3
PaybackID pope_cardinal_min_penalty_major_reward
not I_WorldwideAncillaryExists icon_not_made_by_hands
not HasAncType Relic
Chance : 5 %
When to test : FatherDiesNatural
Condition : Attribute Piety > 2
FatherAnc icon_not_made_by_hands
not HasAncType Relic
Chance : 60 %
When to test : PostBattle
Condition : Attribute Piety > 3
WonBattle
GeneralWithAncKilled icon_not_made_by_hands
not HasAncType Relic
Chance : 10 %
5 / 7 : P1 , P2 , P3 , P4 , P5 , P6 , P7
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