81 |
 |
Vasco de Gama |
Money |
|
Unique |
An outstanding explorer from Portugal, and the perfect man to take on a gruelling voyage. |
+15% to Movement Points (gives armies the ability to forced march), 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : IsGeneral DistanceCapital > 40 FactionBuildingExists >= explorers_guild I_TurnNumber >= 205 I_TurnNumber <= 225 Chance : 33 % |
82 |
 |
Gunner |
Naval |
|
|
"Have you tried aiming a cannon while struggling to stand upright on deck then?" |
+2 Command at sea |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= naval_academy Chance : 33 % |
83 |
 |
Reliable Navigator |
Naval |
|
|
When entering the vast trackless seas, a keen sense of direction is key to seeing land again soon. |
+1 Command at sea, +10% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : AgentCreated Condition : IsAdmiral SettlementBuildingExists >= explorers_guild Chance : 33 % |
84 |
 |
Shipwright |
Naval |
|
|
Manufacturing and repairing naval vessels can be extremely costly and difficult without a specialist like this to oversee the work. |
+1 Command at sea |
When to test : NewAdmiralCreated Condition : SettlementBuildingExists >= merchants_wharf Chance : 8 % |
85 |
 |
Black Stallion |
Pet |
Transferable |
|
A dark swift menacing steed makes light of the tyranny of distance. |
+25% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= knights_stables Attribute Chivalry < -4 Chance : 4 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= racing_track Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= stables Chance : 100 % |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= racing_track Chance : 100 % |
86 |
 |
Tracking Dog |
Pet |
|
|
Able to follow trails that no human eye could possibly detect in the first place. |
+2 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted), +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : AssassinationMission Condition : AgentType = assassin MissionSucceeded not InEnemyLands Chance : 4 % |
87 |
 |
Guard Dog |
Pet |
|
|
More vigilant, intimidating and loyal than even the most cunning of watchmen. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= castle IsGeneral TimeInRegion > 4 Chance : 8 % |
88 |
 |
Strapping Stallion |
Pet |
|
|
What an impressive and powerful beast this young lady straddles on a daily basis. |
+10% to Movement Points (gives armies the ability to forced march) |
When to test : CharacterComesOfAge Condition : AgentType = princess FactionBuildingExists = kings_stables Chance : 25 % |
89 |
 |
Swift Steed |
Pet |
|
|
A dashing mount that can pass over the land as swiftly as the wind itself. |
+15% to Movement Points (gives armies the ability to forced march), +1 to public health |
When to test : AgentCreated Condition : AgentType = diplomat FactionBuildingExists >= horse_breeders_guild Chance : 33 % |
90 |
 |
Trusty Steed |
Pet |
Transferable |
|
Noble warriors need a noble and trusty mount such as this fine animal. |
+5% to Movement Points (gives armies the ability to forced march), +1 Command when commanding cavalry |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= earls_stables Trait GoodCavalryGeneral >= 1 IsGeneral Chance : 15 % |
|
91 |
 |
Yappy Little Dog |
Pet |
|
|
How can this woman possibly find this evil, overgrown rodent adorable?! |
-1 Charm |
When to test : CharacterComesOfAge Condition : AgentType = princess Chance : 5 % |
92 |
 |
Ark of the Covenant |
Relic |
Transferable |
|
A sacred container built at the command of Moses, in which rests the stone tablets containing the Ten Commandments. It is said to instantly kill those who touch it. |
+2 Dread, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Cairo not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Cairo not FactionReligion pagan not I_WorldwideAncillaryExists ark_of_the_covenant not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc ark_of_the_covenant not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled ark_of_the_covenant not HasAncType Relic Chance : 10 % |
93 |
 |
Bridle of Constantine |
Relic |
Transferable |
|
This bridle was fashioned for the horse of Emperor Constantine, with a holy nail from the crucifixion of Christ. It ensures the safety of the rider. |
+1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Constantinople not I_WorldwideAncillaryExists bridle_of_constantine not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Constantinople not I_WorldwideAncillaryExists bridle_of_constantine not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists bridle_of_constantine not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc bridle_of_constantine not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled bridle_of_constantine not HasAncType Relic Chance : 10 % |
94 |
 |
Crown of Thorns |
Relic |
Transferable |
|
The woven chaplet of thorn branches worn by Jesus before His crucifixion. "And the soldiers plaited a crown of thorns, and put it on his head, And said, Hail, King of the Jews!" |
+2 Piety, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not I_WorldwideAncillaryExists crown_of_thorns not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Paris not I_WorldwideAncillaryExists crown_of_thorns not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists crown_of_thorns not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Paris not I_WorldwideAncillaryExists crown_of_thorns not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists crown_of_thorns not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc crown_of_thorns not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled crown_of_thorns not HasAncType Relic Chance : 10 % |
95 |
 |
Holy Chalice |
Relic |
Transferable |
|
This vessel was used by Jesus at the Last Supper to serve wine. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not I_WorldwideAncillaryExists holy_chalice not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists holy_chalice not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists holy_chalice not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_chalice not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_chalice not HasAncType Relic Chance : 10 % |
96 |
 |
Holy Grail |
Relic |
Transferable |
|
The sacred vessel that Jesus drank from at the Last Supper. This cup has the power to heal all wounds. |
+2 Piety, +5 to your general's hitpoints (how many hits your general can take before dying), Improves the chances of casualties recovering from their wounds |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 5 SettlementName Aleppo not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 5 IsOnCrusade SettlementName Aleppo not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 5 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists holy_grail not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_grail not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_grail not HasAncType Relic Chance : 10 % |
97 |
 |
Holy Lance |
Relic |
Transferable |
|
The spear that pierced the side of Jesus during the crucifixion. It is believed that whosoever holds this spear has the power to conquer the world, but losing it means instant death. |
+1 Piety, +2 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Antioch not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Constantinople not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Antioch not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Constantinople not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists holy_lance not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_lance not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_lance not HasAncType Relic Chance : 10 % |
98 |
 |
Holy Prepuce |
Relic |
Transferable |
|
One of the few physical remainders of Jesus left behind on earth. This relic is said to ensure an easy and safe childbirth. |
+1 Piety, Increases the chance of having children |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Bordeaux not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Hamburg not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Bordeaux not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Hamburg not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists holy_prepuce not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_prepuce not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_prepuce not HasAncType Relic Chance : 10 % |
99 |
 |
Holy Shroud |
Relic |
Transferable |
|
The burial cloth of Jesus, on which His image was recorded at his resurrection. It is rumoured to provide protection against criminal bands. |
+1 Piety, +1 Command when defending walls, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Constantinople not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Constantinople not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists holy_shroud not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc holy_shroud not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled holy_shroud not HasAncType Relic Chance : 10 % |
100 |
 |
Icon not Made by Hands |
Relic |
Transferable |
|
Jesus sent this icon to the King of Edessa, to cure him of leprosy. |
+1 Piety, +1 to public health |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc icon_not_made_by_hands not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
|